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  1. #1
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nedkel View Post
    You will just flat out the gameplay of specific class, taking away fun mechanics, utility, CC or buffs so it will no longer be overpowered, since it has dps on pair with other classes, and you end up with balance purely gray and classes not different to each other.
    I don't know what game you think you're playing, but nobody cares about CC already. Utility and buffs are all DPS oriented, and people actively want them over jobs without them. Why? Little thing called enrage timers. Which are based on DPS.

    Turns out making mechanics that require a certain amount of DPS to win causes players to prioritize DPS. Who knew?

    Thats what actually happen in League of legends few years ago, they were just giving damage to each champion and then they were forced to delete some of their mechanics away, because it turns out a mage (which got dmg buffed) with teleporting skill every few second is far stronger than a stationary mage that deals like 10% damage more, what they did? They increased the teleportation cooldown several times, and the character was no longer fun as it was before, killed it entirely.
    Teleporting is extremely powerful in a MOBA. Any class with it is at a distinct advantage to one without it. This isn't rocket science.

    Valuing dps is not hard task to do, but how do you value the part of the character designs that doesnt bring damage but instead is helping entire team or keeping you alive? Thats the biggest problem which comes with balance, and i bet SE would not want their playerbase to cry over certain classes, because they dont do as much dps as the others and asks for buffs. That will be annoying.
    Basing balance around numbers will kill class diversity and fun, its not actually good at all.
    ... again, what game are you playing? Balance is already a problem FFXIV, people are already complaining about it, and SE has already said they're addressing some of it. This has been going on since forever, and it's all based around numbers.

    So long as the game says you need X DPS to kill the boss before it wipes you, people will be prioritizing DPS. Hiding the DPS doesn't solve that, it just makes it harder for people to figure out what the problem is and how fix it.

    Maybe you should sick to single players game where it doesn't matter if certain jobs are completely nonviable in some content. That doesn't work so well in a MMO.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Tridus View Post
    I don't know what game you think you're playing, but nobody cares about CC already. Utility and buffs are all DPS oriented, and people actively want them over jobs without them. Why? Little thing called enrage timers. Which are based on DPS.

    Turns out making mechanics that require a certain amount of DPS to win causes players to prioritize DPS. Who knew?
    <snip>.
    I am playing Paladin in FF14 and played tanks in other games as well.
    Paladin statistically is not doing the greatest dps out there, yet is the most deff class oriented and has a lot of utility for entire team.
    Would you imagine him getting dmg buff to do as much aoe damage as warrior?
    Orienting entire game on DPS is a bad design and should be gone, it makes classes flat in playstyle.
    Btw CC is still nice on trash mobs, it works wonders if you pull too much of them.

    WoW is over 13 years old and is still by far the largest MMO on the market. If that's failure, sign me up for some failure. Also, what are you basing that number on? I sure hope it's not a Blizzard subscriber count compared to Warcraft Census count that I already debunked.

    It doesn't, since none of those are subscription MMOs.
    Almost like the market shifted and players moved on to different genres entirely. Shocking!
    Yeah, it's 13 years old, the current expansion is basically done, and the new one doesn't have a release date yet. Not exactly an abnormal market pattern for MMOs.
    Its still a market that shares the mostly the same customers. World of warcraft is losing ground under the feet despite it being so successful.
    It could be the biggest, and by far the biggest when it comes in number of players active decrease. The games i have mentioned are old enough and fair in comparison to World of wacraft, did you see them losing numbers to the wow degree? no

    New content will bring back some old playerbase, but if the game is doing so well, why does it lose so many in between the expansions? Maybe newbies are not attracted to the game? Why? Who knows, one of the reasons is community, thats for sure.

    If you're playing a DPS job, doing 160 DPS in Rabanastre is an extremely clear indicator of someone's ability to play the game. Either that or an indicator of their desire to watch Netflix and get carried.
    Kick them away, you could see if they use skills or not, its not "rocket science".

    Except the tank here would get called out on poor performance. Why should DPS get a pass?
    There is no justice in this world, also for a guys who call the tanks, because they could wait another half an hour for another tank to take his place, lol.

    And where do you think the guides come from? The people making them first have to figure out what the optimal rotation is. They do that by using parsers.
    The same way people from tera or SWOTR do.
    The discussion is about the ingame supported parser, making it easy for everyone to use, not about the third party dps counting tool.
    Maybe you are not calling people because of their poor performance, but believe me there are others who will call you even if you are playing different class and you do like 20% less dps. It does not support a good habits across community.

    Would be cool if you said something of any substance here, but okay.
    Its not me calling earth and skies because everyone in the universe is so bad and they need a parser to judge them. xD

    Your definition of failure is very unique. There isn't a MMO developer on the planet who wouldn't trade places with Blizzard this second. SE included. WoW is the most successful MMO ever made by such a huge margin that nobody else is in the same league.
    And the biggest playerbase lose of the gaming industry as well.

    Someone playing badly in PBUG is going to just get themselves killed a lot, which is just fine. Someone playing badly on a CoD team is most definitely getting called out on it with language far worse than anything you'll find in XIV.
    Never experienced a calling on poor performance on games like Rainbow six even on games like battlefield and etc. There is nothing be mad about in these games.
    Do you want to bring world of warcraft experience into this game?
    I dont, no thank you, the community there is super toxic, since its super easy to judge others by their average dps. Giving players a tool to judge others performance will lead the community into being more and more toxic, and it doesnt matter if someone is an ice mage or not, there will be situation where people will be called for poor dps even if their class is not good enough on it or their EQ is not good enough or have lags or whatever. There will be players called and there will undeserved calls and harassment. You could even see it on the blizzard forum, when someone is complaining, there is always someone bringing up something against the OP straight from the wacraft logs.

    You dont want to take it into the consideration, not only people who are afking or spend time watching netfil pressing one button will be called but also ones who just dont know how to play, or doesnt have good eq because they play the class for first time. Tension will be spreaded between those who deserve and on those who doesnt.
    Will you be able to judge someone who will do 30% less dps than you or even 40%? Will you call him a scrub? You may not, but if the tool would be widespread for community there will be undeserved calls and this will create toxic enviroment SE doesnt want to have in this game eot.
    (0)
    Last edited by Nedkel; 01-13-2018 at 09:29 AM.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nedkel View Post
    Btw CC is still nice on trash mobs, it works wonders if you pull too much of them.
    I actually have to look at my bars to remember where Repose is now, it's been that long since I've used it =/

    CC was massive in the betas and very early days of ARR, I'd routinely have 2/3rds of each pull slept so the DPS could focus stuff down one by one in lower level dungeons. With aoe now? If it's not a Holy stun, it's usually a waste of time.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Sebazy View Post
    I actually have to look at my bars to remember where Repose is now, it's been that long since I've used it =/

    CC was massive in the betas and very early days of ARR, I'd routinely have 2/3rds of each pull slept so the DPS could focus stuff down one by one in lower level dungeons. With aoe now? If it's not a Holy stun, it's usually a waste of time.
    Stunning a trash mob/lesser boss and stopping them from aoe feels really nice. :P
    I am using shield bash all the time, its my last hope button and saved me many times as a PLD.
    (0)