The problem with the newer generation of Gamers is that they want the win no matter how easy it is for them to get there.
eSports in my prime is about skill, and to say the least it didn't kill it, those that lacked the skill watched those with the skill, because sharing those moments with the skilled and their trip to success is out of this world in comparison to someone you see when anything nowadays where it's based on luck or pure unbalance.
New Gen Players = It's about the win, the easy route.
Old Gen Players = It's about the journey and rewards.
It's that simple.
New Gen players are so pitiful. No effort, looking for exploits. I can't help and just think about those 2 SCH's chain healing at a tower, If this PvP was directed by the best SKILLED players of PvP then they would have next to no success.
I talk from experience competing in Quake 3 Tournaments (FPS) which is the franchise that really kicked off eSports leading for CS, starcraft etc in later years. Perfect example of that going the same route is Quake Champions.
Quake 3 and all before = All players are the same, same movement, guns etc.
Quake Champions = Dependent on who you chose, different abilities etc.
Yes each have their good and bad points and requires some level of skill to apply these in combat, but not when you compare everyone with equal grounds which map reading, timing, accuracy and dedication to the game pays off.
Like a business, your primary concern is your investors, they keep you running by supplying resources/money.
Dedication skilled players are those investors, they move on to other games and the followers will follow.
Reduced skills was a step in the right direction to encourage more players to play, however balance is completely whack, reduce healers solo playing ability and all become more squishy requiring more skill and thought process before you engage in battles.
[I am Ranged]
1. I approach a healer and a tank.
2. I can slow tank and dps healer.
3. Continue till low Mana for healer.
4. Cycle DPS to double workload for healer and increase healers decision making and prioritizing.
5. Focus healer to finilize.
6. Kill Tank from range.
Where now it's from perspective thought train of Double Heals
[Spawn as SCH x2]
1. Run to Tower
2. Engage 5 DPS, 1 Tank, 1 Healers
3. HEAL
4. 5 hours later
6. HEAL