This could work as well.What I would suggest is to get around the "Lack of context". It offers a percentage of the maximum DPS you can put out with your ilvl and gear. So let's say SMN can pull off a maximum of 5'000 DPS and Joe Bloggs pulls off 2'500. The personal parser could say "You pulled off 2'500 DPS. This is 50% of your potential. Keep trying to improve your score!" It's up to the player to see what maximum they can hit. It will scale with your character's stats too, so it's always the maximum you can pull off with that very gear. You could even have differing responses dependent on the percentage reached. For example "This is 10% of your potential. You have a lot to learn. Keep practicing!", and "This is 99% of your potential. Great job! Think you can eke out the last 1%?" - since then it'll encourage them to improve with differing urgencies dependent on their performance. So a high performance would get a little encouragement, a low performance would tell you "You need to improve fast".
Just some form of metric to actually determine how well you're doing would be a start.
I'd still take the idea over the nothing we have now, though.
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