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Thread: Kill the "BOTs"

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  1. #1
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Has anyone notice how some mobs, even the the aggressive mobs don't link?
    Is some monster behavior making the game easier for any PC on auto-function(bots), including normal players(who think), to work around the system without using strategy?

    I'm not saying bring in "Goblin Bounty Hunter" or anything, I'm saying that the mob behaviors and design structure have become far too simplistic for either "casual" or "hardcore". It can be far fetch but I think even the beginning areas need a little RPG flavor with some level of difficulty. If there's not a STF available, the game would handle itself.

    I remember last year a single Gubbue used to hang out around the western La Noscea and scare the hell out of me (after getting too close). It seems farming is easy but doing Guild-leves has some linking behavior but only to the mobs involved.

    Reporting is not the problem, I use the SE support page when I have to. It's making enough noise about ways to make game play fair for everyone and at the same time "Challenging" as a side-effect. Talking about RMT can make a difference because I know the beginning structure of 14 was designed around that focus.
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  2. #2
    Player
    ToxicFox's Avatar
    Join Date
    Nov 2011
    Posts
    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    Quote Originally Posted by PSxpert2011 View Post
    Has anyone notice how some mobs, even the the aggressive mobs don't link?
    Is some monster behavior making the game easier for any PC on auto-function(bots), including normal players(who think), to work around the system without using strategy?

    I'm not saying bring in "Goblin Bounty Hunter" or anything, I'm saying that the mob behaviors and design structure have become far too simplistic for either "casual" or "hardcore". It can be far fetch but I think even the beginning areas need a little RPG flavor with some level of difficulty. If there's not a STF available, the game would handle itself.

    I remember last year a single Gubbue used to hang out around the western La Noscea and scare the hell out of me (after getting too close). It seems farming is easy but doing Guild-leves has some linking behavior but only to the mobs involved.

    Reporting is not the problem, I use the SE support page when I have to. It's making enough noise about ways to make game play fair for everyone and at the same time "Challenging" as a side-effect. Talking about RMT can make a difference because I know the beginning structure of 14 was designed around that focus.
    Near grid in this little narrow path they stuffed in like 15 doe's in. If they added linking to them then to attack one would be to attack them all and I just don't see anyone surviving that. I agree that some mobs should link such as pack animals. It would however require all mobs to be wiped from the map and put back in with a better layout. A very time consuming thing to do but I think it should be done before PS3 release. The current layout of horrible.
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