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  1. #1
    Player
    i3oi3o's Avatar
    Join Date
    Aug 2015
    Posts
    10
    Character
    Puella Dolabnha
    World
    Asura
    Main Class
    White Mage Lv 70
    Quote Originally Posted by aesteval View Post
    Don't forget that XIV performance also relies on server performance. "Server limitations" is a known phrase for us.
    I think FF14's server is designed to scale.

    Very likely, they choose available server instance which don't have much load and spawn a process to run.
    Imaging this process as dungeon instance, each world map etc.

    Not likely that a process will consume a lot of CPU except one scenario, 100 people enter the same map to hunt Rank S which very likely causes the process to consume CPU to almost full.
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    Last edited by i3oi3o; 01-06-2018 at 09:32 PM.

  2. #2
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by i3oi3o View Post
    I think FF14's server is designed to scale.

    Very likely, they choose available server instance which don't have much load and spawn a process to run.
    Imaging this process as dungeon instance, each world map etc.

    Not likely that a process will consume a lot of CPU except one scenario, 100 people enter the same map to hunt Rank S which very likely causes the process to consume CPU to almost full.
    I'm actually thinking about everything to do with inventory and items in XIV's case. We're getting a saddlebag and not more inventory slots for a reason. However it's been designed would be with a certain margin of performance expectations in mind and if the servers do take a performance hit because of this it could be a really nasty goal post shift. A lot of speculation, but concerns (we don't know what hardware the servers are even running or what risk there may be to leave them unpatched.)
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