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  1. #23
    Player
    fodare's Avatar
    Join Date
    Jan 2018
    Posts
    5
    Character
    Fodare Tribal
    World
    Lamia
    Main Class
    Machinist Lv 63
    it's hard to explain lore wise why combos are rng
    "Lorewise" shooting a gun like doesn't work, they'd never hit anything.

    The problem with shooting like a normal person would it to need to have a character attacking at least once per second to make it cool.
    What? Why? In fact, "lorewise" someone using a gun should not be constantly attacking as they would need to reload, regardless of the type of ammo. Machinists behave like boring Mages with a gun, the machines don't behave like machines, they behave like magic generators.

    IMO, Machinists should be played as half-rifler, half-trap setter. Using a choice of a wide variety of machines. I would put in abilities like "Take Aim" or "Use Scope", "Proximity Mine", "Ghillie Suit". What if a machinist carried around a backpack with spare parts and pockets to hold portable machines? What if they pulled out a handgun, for small damage, put it away, pulled out a shotgun for big damage, throw a specialized grenades for different types of aoes. They could even have machines that create beneficial aoes or heal - the autoturrets are a boring copout for low dps anyway.

    It needs to be completely re-designed.
    (1)
    Last edited by fodare; 01-06-2018 at 05:51 AM.

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