Yeah it's mostly because gamers have become so..fickle about things this and last generation that there's almost no room for originality in major companies or risks without extreme backlash. I believe this is exactly why games like Super Meat Boy and Minecraft got popular because they're from "nobodies" (no not Kingdom Hearts nobodies.)
If a commercial company made Super Meat Boy, you'd get shit for it not being a graphical marvel. If it was made Bioware, you'd condemn their graves for daring to not make the events driven by dialogs and so on. The FF feel is indeed taking risks and originality, since FFIII was a big risk in throwing in a job system, FFIV? Taking it away, FFV? readding it with the 'subjob' type system where you can equip an ability from mastered jobs on any other and so on. FFXI was the biggest risk, first online FF game and built around a FF game the west has never played unless you imported or played a translation patch of it (FFIII).
So the way I see it, the developers want to open their eyes, but the second they do they'll get a blast of "NO MAKE IT STANDARD" light. They're getting there (FF feel), but it's hard to when it comes to MMOs, since people expect bland, "been there done that" style MMOs that plagues the genre now.
It was designed to try to mass appeal the western MMO type, it still has a grind, there's no denying that, but it feels too much like a western MMO from the get go, otherwise lack of content alone isn't enough to turn Korean players off of an MMO because they'll gladly grind the same content out because that's the gist of most of their MMOs currently out, i.e RO and Aion.

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