From the jobs I've played and gotten to 70:
AST: It's okay. I bet the job design team was relieved that they didn't have to come up with a new mechanic to give AST like they had to with the other healers (because they already have cards).
WHM: Lilies are kind of pointless. You shouldn't really be planning abilities around them, you can't generate them using HoTs (which is the usual go-to for WHMs), and they don't affect Thin Air or Presence of Mind. If it effected Presence of Mind, I think Lilies would be like x10 more useful. Also, make Divine Benison cost only one Lily. :B
SCH: Do they really even need a gauge for Fey Union? Just give it a timer like every other HoT. This is really a lackluster mechanic and completely goes against being a pet-job (a.k.a. controlling a pet). I know the dev team have said in the past that they have no clue how to design or balance a pet-class but it's been how many years now?
BRD: Personally, in terms of kit, gameplay, and gauge-usage, I think BRD is one of (if not) the best redesigned jobs in Stormblood. It really feels like someone took time to make it better. Wish they did that with the rest of the jobs... >w>
RDM: It's okay. This was a job designed with the gauges in mind.
MNK: It's okay. They didn't add anything new. Maybe could of redone the Fist-Stance system so that it's better and not a clunky afterthought... :B


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