Gil is worthless because outside of maybe a few glamour pieces / housing there is no use for it.
The effect of this is players wealth never really circulates it just increases and increases and increases again.
Look at the crafted gear for example. It\\'s only ever useful as catch up gear and maybe to progression raiders right at the start of a patch. Other than that it\\'s useless. Especially with the way gear progression works in the game.
Materias also worrhless. Which is why so many players don\\'t meld because again it\\'s a waste of flu as gear is replaced so fast.
Food is useless. Offers a incredibly small stat boost on top of the fact most players generally out gear current content by 20-30 I levels anyway food just isn\\'t worthwhile.
Even gathering even top level materials are so easy to get very very quickly that why spend money buying them....
The result of all these things is ultimately players simply don\\'t spend money and just accumulate more and more of it. And thats why its worthless.
If you want to make money a valuable commodity you need to redesign many of the games features in a way that requires players to actually spend money instead of accumulate it endlessly.


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