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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BillyKaplan View Post
    That's not even what I was getting at. I'm saying a player who's at the maximum level for that area's expansion (50 for ARR, 60 for HW) has a chance to survive running into that hunt by mistake, not so much if you scale them up. A ranks, and especially S ranks, popping on unsuspecting players is already bad enough with how the system is currently implemented. Let's not make it worse.
    Fair enough. I interpreted the scaling up aspect as once encountered. Basically, the moment you initiate an attack, it scales to 70. Alternative ways to avoid low level players getting stomped accidentally is to make them all passive. That way they can't aggro it without intent.
    (1)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Bourne_Endeavor View Post
    Alternative ways to avoid low level players getting stomped accidentally is to make them all passive. That way they can't aggro it without intent.
    That would be an incredible QoL change regardless of the level debate. I know of someone who had an A rank spawn on them when they were level 10. The experience was so jarring they quit the game.

    Basically, the moment you initiate an attack, it scales to 70
    That's problematic. Especially during down-times, there is no guarantee you'll be able to get level 70 players there. Speaking more specifically about A ranks, I made a habit of taking a hunt break before engaging in SB to get all the ARR and HW mount speed upgrades. Needless to say, my alts are not level 70. That's why if there's a scaling, I'd rather it be scaling down. I still won't be able to solo it anymore, but at least I'll be able to participate in all hunts I should've been able to kill on a level 60 before this hypothetical change.
    (1)

  3. #3
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I mean, let's be honest here. What level 50 player is doing hunts? Even if they join a hunt party, the higher level players will squash it in seconds.
    Maybe on your server it's different, but on Faerie we do get 50-59 people showing up for ARR hunts. Heck just a few weeks ago, I was one of them. The whole dying in seconds thing is no different for a 70. It's still dying in seconds if other people who are 70 are there. In the end it's all about using at least 1 instant damage skill to get the hit for the credit. Since the party's aggro counts, rather than individual aggro, plenty of 50's who show up get full credit.

    That aside, I do like the idea of upping the level of the hunts, which 99% of the time wouldn't affect lower level players who decide to participate because a lot of people show up for hunts (at least on my server) and the 70's will carry them.

    It would affect it during holidays when less people are on though because not enough people might show up though and that's the only reason I'm not 100% in love with the idea, like he said.
    Quote Originally Posted by BillyKaplan View Post
    That's problematic. Especially during down-times, there is no guarantee you'll be able to get level 70 players there.
    However, we already have that issue of not enough people showing up when SB hunts happen during the holidays. People either convince more non-hunters to show up or they wait. It'd just mean the same thing would happen for ARR hunts. If people deal with it now for SB hunts, surely they can deal with it for ARR/HW.

    Or another way would be for each hunt to have a sync radius (like fates, except they make this one so that it does NOT show up on the map) to sync player's levels down/up.
    (0)
    Last edited by Squintina; 12-31-2017 at 05:30 AM.

  4. #4
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Squintina View Post
    snip
    SB hunts, from my experience, get few people to kill them even during active times just because they're a pain in the tail feathers. That said, in SB you're supposed to see level 70s running around in an area, so even if you're not in a linkshell or what not, a good /shout should get you some biters. You can end up in an ARR zone and /shout all you want, not a single level 70'll come and kill that A rank sitting on top of your quest marker just because they've nothing to do in that area. In comparison, the chances of you getting enough level 50+ players to help get rid of the annoyance should suffice.
    Which is why I'm all in favor of a FATE-like system. It might mean I won't be able to solo them anymore, but you're not gating characters from content they were once able to run. So if I have a level 50 chara, they'll need to get a party together but they still have the potential to take down Nandi. Not so much if it's scaled up.
    (0)

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by BillyKaplan View Post
    SB hunts, from my experience, get few people to kill them even during active times just because they're a pain in the tail feathers. That said, in SB you're supposed to see level 70s running around in an area, so even if you're not in a linkshell or what not, a good /shout should get you some biters. You can end up in an ARR zone and /shout all you want, not a single level 70'll come and kill that A rank sitting on top of your quest marker just because they've nothing to do in that area. In comparison, the chances of you getting enough level 50+ players to help get rid of the annoyance should suffice.
    Heck, in my experience you can often /shout all you want about ARR and even HW rank A spawns, and nobody will show up to help. If you are lucky 2-3 other people may show up.
    (3)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    That statement is true and all, but it doesn't change the fact that it really sucks if you're dealing with a hunt like Senmurv that can take forever and a half to spawn and you end up with people wasting hours trying to spawn it because they had no idea it was already dead.

    Some other MMOs that don't have convoluted spawn requirements for their rare enemies/bosses are nice enough to publicly note when said boss was killed and when it's possible for it to appear again (Ragnarok Online is the first MMO I saw that adopted this practice to make things more fair for everybody, because the world boss hunting in that was extremely competitive due to said bosses having tons of exclusive and valuable drops), so I feel like XIV should do the same when there's an extra hurdle that needs to be dealt with on top of the randomized spawn times.
    (2)
    Last edited by KageTokage; 12-30-2017 at 03:45 PM.

  7. #7
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,256
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    they could just add an option to hunt npcs, that makes them tell you, when an S rank was seen/killed the last time
    (2)

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    People tell others to spawn the S ranks they want to kill and not leech off a LS, but then proceed to hide the information needed to spawn S ranks or defend this kind of behavior. How hypocritical. As I've recently discovered some go as far as giving misinformation to hunt tracking websites. There should be an in-game method to find out when the spawn windows are open, so that everyone has an equal chance to put in the effort to spawn these mobs.
    (1)

  9. #9
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    I've stopped relinking ARR and HW S ranks we've spawned with our little group after we noticed nobody ever helps to spawn (most of the time only us fishing, gathering, killing 150 mobs, doing 1 hour of boring fates etc...), but everyone is 100% READY to whine if they miss the hunt (while being afk of finishing their long 2 star craft or something) and insult in shouts those who did such a great effort to spawn. No relinks = no shouts drama, no hate, no blacklisting us, and we don't really need their help to kill, ARR die in 2 minutes and HW in 7 minutes or faster.
    Why we should work for leechers' and haters' tiger mount? We absolutelly shouldn't.
    (19)

  10. #10
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by SuperZay View Post
    Why we should work for leechers' and haters' tiger mount? We absolutelly shouldn't.
    Way back when I was an ignorant noob, i thought they just spawned on a clock. When I found out that there are convoluted spawn requirements, I immediately had no respect for the whiners that complained people didn't wait 15 minutes for them to finish a dungeon so they could also get the hunt. Triggering the hunts can be boring but can also be fun if you are doing it in a group.

    Either way, they are world enemies. If you aren't putting in the work, u don't have a right be upset.
    (4)

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