Can you explain why with math and reasoning? I have provided an analysis here: http://forum.square-enix.com/ffxiv/t...To-Balance-DPS


Can you explain why with math and reasoning? I have provided an analysis here: http://forum.square-enix.com/ffxiv/t...To-Balance-DPS
I want grid to cost no mp to activate and make tanks swaps easier and other situations related to it.
The new blood price doesn't even feel worth using . The mp back we get is only noticecable with delirium with multiple mobs and man it's cd is long. It adds unecesary complication.I would rather drop grit pop blood weapon with shadow wall on single target, boss tanking. If they don't want to drk get too much mp back and encourage tanking on grit, they should limit blood price to work differently on single target and differently to multiple targets.



i dont say blood price is good or something like that, im just saying is worthless buffing the skill bcs is behind of grit and the only usefull situation where we can enjoy those buffs are on trash pulling bcs tanking on grit on single target bosses its a waste of DPS.The new blood price doesn't even feel worth using . The mp back we get is only noticecable with delirium with multiple mobs and man it's cd is long. It adds unecesary complication.I would rather drop grit pop blood weapon with shadow wall on single target, boss tanking. If they don't want to drk get too much mp back and encourage tanking on grit, they should limit blood price to work differently on single target and differently to multiple targets.
if they want to encourage tanking on grit they need solve grit not the skills around it.
Except they add a unchained effect on blood price, that would be pretty interesting.
Last edited by shao32; 12-30-2017 at 01:40 PM.



TBN to 7 or 8 seconds would help accomodate poor ping and latency.
Thats what TBN boils down to in its flaws is the latency problems with the window.
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