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  1. #1
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Dungeons, imo, used to do this naturally. they all seemed to have some kind of mechanic built into them to teach players something. Like this dungeon has hard hitting mobs, so being a savvy tank is and pulling correctly is gonna make you clear it in a timely manner. Or theres annoying patrols so becareful of what you pull, or etc.

    But now everythings kind of dumbed down due to POTD, unsynching, and the like. People dont clear dungeons like they used to. They dont learn the classes, and as a result this is what we get.
    (2)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,518
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Melichoir View Post
    Dungeons, imo, used to do this naturally. they all seemed to have some kind of mechanic built into them to teach players something. Like this dungeon has hard hitting mobs, so being a savvy tank is and pulling correctly is gonna make you clear it in a timely manner. Or theres annoying patrols so becareful of what you pull, or etc.

    But now everythings kind of dumbed down due to POTD, unsynching, and the like. People dont clear dungeons like they used to. They dont learn the classes, and as a result this is what we get.
    You're not wrong, the game certianly had a difficulty curve to teach people as they progressed. But 1-50 was no longer the thing to do, focus seems to always be on the current expansion rather than previous ones, with intentions to get people up to speed as fast as possible. It's not good for endgame because you have a lot of people wet behind the ears there and they don't even know it!
    (1)

    http://king.canadane.com