All combos replaced by Fell Cleave, with an increase in damage while in deliverance, or an increase in threat while in Defiance.

Berserk - Changed to passive 15% damage increase buff. Being required to press a button at an opportune time for a 30% dmg boost was simply too complicated.

Equilibrium - Now automatically activates when ones health drops below 20%, and triggers thrill of battle simultaneously.

Overpower - Changed from cone AOE to zone wide circle AoE.

Provoke - Automatically triggers on current mob attacking party member when player health drops below 50%

Gear:

All gear stats have been removed, due to being too confusing. Items will now only show Ilvl, and the game will automatically equip the highest Ilvl items available for each slot, removing the frustration associated with comparing different pieces of equipment.
Ground AOEs and boss effects:

All ground AOE indicators indicating where not to stand, when to group up etc will be removed. Instead the floor will now light up in green where it IS safe to stand. Character will automatically teleport to the closest green area.


Obviously tongue in cheek :P but I can see this as being a reality in 2 or 3 years with the way things are going.