It is undoubtly the most easiest role because it objectively requires the least cognitive function to acquire the minimum amount required for successful play, and the ceiling is also comparatively low in comparison to the other roles if they want to achieve more. Tanks by design and possibly concept have limited ability to impact as much after their initial requirements. They are a cog in the machine yes, but they are the "smallest" cog.
You can quite literally turn on a permanent defensive stance and mash 1-2-3 and maybe ALT+1 for your AoE and you will clear the majority of the game content. Even savage.
And if you wanted to be moderately better, you'd change it up to 1-2-3 for one rotation then 1-4-5/1-4-6 for the rest of the fight. Press the occassional 10-20 second defensive buff and you've reached 90 percentile play.
I may be discouraging future tank players and as a long time veteran tank and for fun tank mentor, I am simply stating(what I perceive anyways) as an objective truth. Investing more time past dungeons or trials is a terrible decision for those that want to go further beyond bare minimum and reach harder challenges. It is, to me as a challenge seeker, extremely unrewarding. Because of SE's particular viewpoint on content difficulty, they will never make any largely accessible content be hard on the healer and tank roles because of their requirements as being binary checks. They HAVE to be easy so that they don't bring content to a halt. But by doing so, they also become unsatisfying because once you get past the hurdle of initial learning, it becomes absolutely childs play and all you have to focus on is DPS. Because being better at healing or tanking past the requirement has completely diminishing value.
It is however fine otherwise as an easy role. I'm simply just giving a viewpoint from a challenge seeker's perspective. I've watched too many pupils get slapped in the face by this reality and it is most definitely disheartening.
But I won't lie or sugarcoat it. It is what it is and I can only hope that the clear dissatisfaction of the role due to various design decisions, lack of balance, and broken promises will make SE wake the fudge up and make tanking NOT the easy-mode monkey role.
Side note of what I think would make tanking more engaging is less passive stances or long cooldowns(Rampart/Sentinel) and more active low duration blocking.
Give Tank's DPS level rotations(HW DRK) and alot of very precise defensive mechanics(TBN/Sheltron) and you might just have a more engaging and rewarding tanking experience.
Please remove Shirk. I hate the skill and how it neuters any semblance of an aggro/enmity system.
And I guess I can understand that people have different acquisition rates and that there is a genuine tank anxiety. My answer to that as always is going to just be:
JUST DO IT.
Tanking pretty much boils down to once you've done it once, it's done forever.



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