Good points, Claire! It all goes to show what goes into the design of a healer. Such phrases as burst healer and HoT healer are thrown around a lot but healing is deeper. You have to consider what to put on the global cooldown and what not too. Just as you have to consider proactive healing, reactive healing, damage mitigation, and damage dealing.

Each of these things have a profound impact on the feel of a healing class and its performance. In addition, you have to consider how damage is dealt to the party through the various encounters and dungeons.

So, with all these things taken into account, is there room for another healing class? You all know my opinion; but, there have been some interesting ideas proposed in this thread. For example, I'd like to hear more about how a melee range healer would work.