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  1. #10
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zojha View Post
    -shortened-
    There is truth to this, but there's work arounds. (Such as SMN, for bursty situations in 2.0, and changes made to SMN to make them work better for burst DPS moments)

    A HoT healer would focus on keeping 4 HoTs up, with maybe 1 or 2 being the more important/strong ones.
    Then when a person is at cap or close to it, an ability to remove all HoTs, and gain a small def/att buff per HoT. (something like .5% bonus)
    (AoEs would work a bit differently.)
    An oGCD would increase how much it heals for, based on the number of HoTs up, and remove them. (Emergency heal)
    A GCD would heal based on the number of HoTs up, w/o removing them.

    Things like small MP refreshes based on the HoTs of a target, etc.

    Direct DPS would have to suffer, with their ability to increase straight DPS.
    (And a sort of cleric stance, that works more liek AST stances, so u cant turn it off, to help with solo DPS.)

    But honestly SE has an issue making what jobs it does have, cover a LOT of various mechanics, rather than making jobs who specialize in 1-2 mechanics with unique ways.
    (Considering Pets act like DoTs/HoTs, SCH should have been the HoT healer, not the shield healer. But going by lore, AST being Time Mage, should have been the HoT healer, though cards arent too bad an idea.)
    (2)
    Last edited by Claire_Pendragon; 12-24-2017 at 02:42 AM.

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