Quote Originally Posted by Jinko View Post
So basically flood our inventory with even more crap.

It would make more sense to have skills which added the magical effect of poison to an arrow instead of taking up more inventory space with poisoned arrows.

Why is it a mistake exactly that MMO's are removing arrows ?
I agree with this.

If anything, arrows should take up their own inventory space. Turn it into a series of quest, the first of which gets you a starter quiver, capable of holding X stacks of arrows. Each addition quest, expanded its capable.