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  1. #21
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    What makes one elemental wheel more standard or proper over the other? You do realize that this is completely made up fantasy that's different from pretty much every game?
    (3)

  2. #22
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Here's something I threw together really quick to show what I meant. (the original picture of the wheel is from XI-atlas.com)

    I think the two astral and umbral triangles you get with XI's elemental weaknesses make more sense balance-wise than XIV's uneven wheels.

    (3)

  3. #23
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kowen View Post
    Here's something I threw together really quick to show what I meant. (the original picture of the wheel is from XI-atlas.com)

    I think the two astral and umbral triangles you get with XI's elemental weaknesses make more sense balance-wise than XIV's uneven wheels.
    How are XIV's uneven? You've got the two triangles of three elements each, then you've got the two triangles for Umbral and Astral. Seems pretty damn even to me.
    (1)

  4. #24
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    so much srsface.jpeg going on here...
    (2)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  5. #25
    Player
    Kowen's Avatar
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    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Because XIV's are WindFireIce→ and WaterEarthLightning→. The Astral and Umbral elements aren't evenly distrubuted.

    It's not really a problem, and I doesn't matter to me if they change it or not. This is a fictional universe and they can make it work any way they want to, after all. I just prefer the way XI's looks.
    (2)

  6. #26
    Player
    Kikosho's Avatar
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    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Except.. they are evenly distributed. Wind, Fire, Ice fall in the Astral wheel whereas Water, Earth, Lightning in the Umbral wheel. That's not arguable, it's in the game and it's how it functions. Post #7 has pictures of XIV's wheels if you need a visual.

    Edit: Nevermind, I see what you mean in regards to lining them up Kowen. While Lightning is an "Astral" element, it still falls in the Umbral wheel. Best keep that Banish and Scourge up then.
    (1)
    Last edited by Kikosho; 11-20-2011 at 04:28 AM.

  7. #27
    Player
    Kowen's Avatar
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    Mar 2011
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    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kikosho View Post
    Edit: Nevermind, I see what you mean in regards to lining them up Kowen. While Lightning is an "Astral" element, it still falls in the Umbral wheel.
    I can see what you and Arcell meant now, but it just feels like what XI had worked fine and they decided to make it more convoluted just to be different (that line alone describes most of the game, huh...)

    But like I said, it's not something I think is a flaw, just an aesthetic preference.
    (1)

  8. #28
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    The first picture that Tonkra posted lines them up differently. All the Umbral elements at the bottom, while the Astral at the top. Like you said, different aesthetic preference. That aside, I still find 2 separate wheels interesting in concept. In practice, it's still the same gameplay, cast the spell that the enemy is weak or neutral to with the added layer of casting a separate spell to enhance the dmg of the element.

    I wouldn't doubt this changes soon anyway, so people just need to blow out them fires and make a wish till then.
    (1)

  9. #29
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    All argument on what puts out flames aside, I really would like to see the traditional FF elemental table brought back to replace this astral/umbral jazz.
    It would make the game a lot easier to understand and more keeping with the Final Fantasy theme.

    The astral/umbral change is just one of the many things that exist that make me constantly feel like this was never intended to be a FF game to begin with and should be converted or adapted like every thing else for 2.0.
    (2)

  10. #30
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Ummmm no, wind does not extinguish fire. Wind gives oxygen to a fire. Have you ever seen the wind pick up in an area set ablaze? Wind gives power to fire. Birthday candles are a horrible example.
    (2)

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