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  1. #11
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The irony of it all is that they invented the job gauge specifically to give each class character and to easily view buffs and stances, but then didn't bother including everything in it, so now there are just more places to look, making it more complicated.

    Plus, as above, it's easy to forget about heavy thrust during aoe spam, and if it's a maintenance buff then it belongs on the gauge.
    (3)

  2. #12
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    302
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Llugen View Post
    ....So I'm currently leveling DRG and it just now dawned on me...

    MCH has Hot Shot on the job gauge.
    BRD has Straight Shot on the job gauge.
    MNK has Greased Lightning on the job gauge.
    SMN has Dreadwyrm Trance on the job gauge.
    BLM has Astral Fire/Umbral Ice on the job gauge.

    ....why in the world is Heavy Thrust not on the DRG job gauge...?


    Please address this ASAP. Not only is this inconsistent, but I think it will go a long way to help DRGs who forget to upkeep Heavy Thrust by reminding them that it should be up on their gauge.

    Should be a moderately simple fix. Thanks!





    Edit: Also Shifu and Jinpu for SAM job gauge.
    Heavy thrust really has no business on the job bar, you can't expect them to put everything there for you or it defeats the purpose of the buff bar. Greased lightning is also not comparable, the MNK skill that compares with HT is Twin Snakes, which is not on the job bar.
    (1)

  3. #13
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Because while leveling it yes HT is kinda like Hot shot with a priority system but once you've unlocked the trait to double the fourth combo it becomes one of the eleven skills of your core GCD rotation (before every CT combo).
    So when 70 no need to track it otherwise it means you're doing it wrong.
    Before 70 you track your debuff/dot, well just when you need to refresh it, start the combo with HT.
    (0)

  4. #14
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Sigh. Another case of people who don't bother reading the thread.

    So, during AoE rotation it's very easy to get lost in spam and forget heavy thrust.

    Furthermore, the other maintenance buffs like Straight Shot and Hot Shot are on the gauges.


    The mere fact that Heavy Thrust is not on the gauge is not only inconsistent, but short-sighted. This should be addressed.


    /thread.
    (3)

  5. #15
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I don't agree with the argument that it's the 11th skills in your rotation
    It's a skill that literally does nothing to advance what else you have in the job but it's used solely to provide the dmg up buff
    It IS essentially Hot shot and since it has been added to the job they could do the same with DRG
    (2)

  6. #16
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Except it is not anywhere on the rotation it is on a very precise spot. Don't blame gauges for missing it. In fact i concede inconsistency, and it is the others i believe should be removed
    (0)

  7. #17
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,489
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    There's no need as if you do the rotation properly it'll never drop off.
    (0)

    http://king.canadane.com

  8. #18
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Karshan View Post
    Except it is not anywhere on the rotation it is on a very precise spot. Don't blame gauges for missing it. In fact i concede inconsistency, and it is the others i believe should be removed
    Make HT an optional ui element. Kenki is a separate ui element from sens for instance, so there's no reason ht couldn't be its own thing that way people who don't want it don't have to have it.

    Several things would be nice to have as ui elements for help: lights for split / slug / clean for instance to show they're up, an impactful timer so its easier to tell how much time is left on impactful, and maybe an element to let you know if your pet is still alive in some obvious way perhaps.
    (0)

  9. #19
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    If your stance is that since it has a spot in the rotation it is fine suits yourself point is that because they made you need to watch out to buff bars and Class gauge they made things harder to track on for no reasons and since they gave BRD and MCH the ability to track their maintenance bar with the UI there's no reasons why HT Shouldn't be the same part of your rotation or not, it's still a skill that literally does nothing to you, it's not like twin snakes that progresses your stances or Shifu that is the second step to one of your Sen generating skill.
    It's just a skill there that does nothing but maintaining a buff that SE nerfed because they felt out that maintaining it up could be too hard for some reasons and they didn't want DRG to be punished too much for dropping it
    (1)

  10. #20
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    I do agree the "splitting the info source" made things harder, not easier (like some are buffs you track on your buff bar, some on the gauge, wth)

    But in the particular case of HT, the thing is : it is your rotation. Doing it right means you actually don't need to track it like at all, cause you just know it's there : you did your rotation.

    Other self buffs that are not in a rotation you have to keep track of it, that's why they thought it was a good idea to put it on a gauge. Yet we managed to track those things on buff bars for 4 years, so it's still time to go back and remove things like that from gauge. i mean WAR don't have the self buff on the gauge and they're fine, because it's in their rotation.

    Also : yes I did not talk about AoE situations because they are mostly irrelevant (or rather, they occur on mostly irrelevant content where dropping it is no big deal)
    (0)

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