Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 38
  1. #21
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Remedi View Post
    I wouldn't consider divine veil, divine intervention and cover useless either tbh
    they pretty much are though as they don't change anything.

    if my pld puts intervention on a war about to eat a tank buster for example. that warrior is still going to get a lustrate or cure2 or something on them after it hits.

    if my pld didn't use intervention on that warrior it would still get the exact same heals after that tank buster. so it really doesn't make a difference to the healers for example if a tank uses intervention or not. the outcome is exactly the same. its not intervention is going to reduce the damage from 3 heals to recover to 1 or even 2. so the reality is it just makes no difference.

    and then with dps checks and stuff same things applies. 3rd boss of rabanastre for example if that aether things gets to 100 its a wipe. if it's 99 the group survives. there really is no inbetween. at 100 for example no amount of shields or barriers divine veils galvanises sacred soils etc etc are going to save you. and at 99aether you'll likely still survive without any of them barriers up. at no point do those barriers really change anything.
    (0)

  2. #22
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dzian View Post
    they pretty much are though as they don't change anything.

    if my pld puts intervention on a war about to eat a tank buster for example. that warrior is still going to get a lustrate or cure2 or something on them after it hits.
    It makes a difference if they would have been ded
    (3)

  3. #23
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    As Llugen said, if it makes them not diying it does makes a difference

    If divine veil avoid the raid diying it makes a difference and there are many aoes in the game where divine veil makes a difference

    Frankly Cover can be used in many ways to even prevent switches if used right and is essentially a rampart that allows the MT to skip a CD rotation if used correctly in both casual and hardcore content
    (1)

  4. #24
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Remedi View Post
    As Llugen said, if it makes them not diying it does makes a difference

    If divine veil avoid the raid diying it makes a difference and there are many aoes in the game where divine veil makes a difference

    Frankly Cover can be used in many ways to even prevent switches if used right and is essentially a rampart that allows the MT to skip a CD rotation if used correctly in both casual and hardcore content
    Cover has been really handy in O4s and Shinryu EX considering as BRD and MCH have no anti-knockback moves.
    (2)

  5. #25
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Still need tank stances a lot like in DF you can't rely on people helping with enmity management skills, or if you're progging new high-end duties you prob want that reduction on dmg received sometimes, or to get enmity on adds that pop during a fight when party members enmity dump skills might be on cooldown. If they were removed I'd want some extra cooldown in their place to ease the loss a bit.

    Regarding shade for other melee jobs, that sounds interesting, or extend the duration of diversion and reduce its recast time. Agreed on removing drg's piercing debuff to break some synergy and nerf brd/mch a little. Replace the piercing debuff with a drg self buff to maintain drg's dps without helping other jobs. Drg still desirable for litany and eye?
    (1)

  6. #26
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by wereotter View Post
    Cover has been really handy in O4s and Shinryu EX considering as BRD and MCH have no anti-knockback moves.
    Another example is cover + awareness for critical hits in v3s , it can pretty much halve the amount of busters the MT needs to CD through, thus allowing the MT to use more mitigations for random fluff so that the dmg is even lessened. the best part is PLD only needs to use awareness for that cover, because he doesnt need to be healed immediately because thats all the dmg he will take and can be healed later through general aoe healing after raidwides.
    (1)
    Last edited by LeeraSorlan; 12-22-2017 at 09:35 AM.

  7. #27
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    If you're going to have me spamming one main spell for an attack on BLM, at least give me a new animation or tier of it. Fire IV looks nice, but I've been spamming the same spell since 3.0. Give me a Fire V animation or at least let me glamour different elements or something. I can't speak much for actual gameplay changes (we all know the issues) since the January update is going to address some of those. Maybe.
    (1)

  8. #28
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NovaLevossida View Post
    If you're going to have me spamming one main spell for an attack on BLM, at least give me a new animation or tier of it. Fire IV looks nice, but I've been spamming the same spell since 3.0. Give me a Fire V animation or at least let me glamour different elements or something. I can't speak much for actual gameplay changes (we all know the issues) since the January update is going to address some of those. Maybe.
    To be honest, BLM was a huge disappointment from 3.0 to 4.0. BLM in general is just bleh.
    (3)

  9. #29
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aikaal View Post
    To be honest, BLM was a huge disappointment from 3.0 to 4.0. BLM in general is just bleh.
    i kind of feel the opposite.I hated BLM in ARR, the nature of my playstyle in general doesnt favour casters, so already BLM was a nightmare. but i enjoyed it in HW (which is when i finally got it leveled) SB blm feels like another imporvement, some aspects felt different, but its still the core BLM, the rotation didnt change too much, and we have more movement tools.


    Sure, if you were looking for change, its a disappointment, but if you just wanted subtle things moved around and an easier time at moving, SB BLM is definantly better imo
    (2)

  10. #30
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    I love to book smack when their is any buffs
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast