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  1. #341
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    ^^^^^^^^^^^^^^^^^^This is all the more reason why the job needs more instant casts (see also, procs) to work with. I've been systematically preaching this across all the threads regarding BLM for months.

    In 2.0, BLM damage came from firestarter and thundercloud (and uptime, of course), and these gave an opportunity to weave off-GCDs like swiftcast and aetherial manipulation (!!!!!!!!!!!) rather regularly, particularly in fire phase. Now that BLM damage comes from consistently hardcasting Fire IV, there are little to no procs of Firestarter, and windows to use Thundercloud are much smaller, not to mention inability to move (even if briefly). RDM and SMN both have this in the form of Dualcast(and melee combo) and Ruin II/IV, while BLM suffers hard. This is to be addressed in the other thread, however.

    The enabling of more consistent procs from Thunder Ready (affectionately named Firestorm/Thunderstorm in my other suggestion post) and making Fire/Blizzard instant cast under Enhanced Enochian means that the rotation can continue even if there is a small loss and more small movement windows can be planned for. This translates into using off-GCDs as well, and by extension, an off-GCD Raise ability (to bring it back home).
    (0)
    Last edited by Llugen; 12-20-2017 at 01:49 AM.

  2. #342
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Llugen View Post
    They could flat increase BLM damage by 30% and it still probably wouldn't be enough to justify taking for progression right now, because the job will most likely be on the floor half the time since it has the lowest capability to deal with mechanics on the spot. In the event that all they do is increase the damage, the logic will become "Ok, so BLM is strong now but sucks to try to progress on and still has no tools, so I'll just play SMN it's slightly less damage but it has plenty of utility and is a movement god. Maybe I'll come back to BLM after prog is over.....
    ^ this is my fear too, if blm just gets a (slight) damage increase.., just hope they wont consider giving blm rez xD (giving blm rez would be bad for blm in so many ways..)

    but maybe give some mana shift boost exclusive trait (like giving double the mp, but with no mp.cost when used in astral ice .. and a shorter cd)
    (0)
    Last edited by Shiroe; 12-20-2017 at 02:19 AM.

  3. #343
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I promise I won't harp on it incessantly again, but giving BLM raise as an off-GCD recast instead of as a GCD with massively long cast time and high MP cost is exactly what needs to happen. Blindly giving BLM raise as a GCD like all the others would indeed be not only poor design (consideration for rotation/uptime, mp pool issues in either astral or umbral, lore, vision for the class), but just flat out lazy. Hence why I'm so adamant about it being limited to a recast off-GCD.

    BLM should get an exclusive ability for MP transfer/regen outside of mana shift, since its niche is mana recharge.
    (0)

  4. #344
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kabooa View Post
    This might be hard to believe, but seeing as -no one else who can restore MP has to clip anything-, it's not unreasonable to point out yet another lack of parity between not only roles, but jobs within one role.
    Like i sayd later, we dont need to debate about w/e MS should be oGCD or not, we all agree on that it should be not clipping, but NOW its not, you can only accept it until they change it. Which they should.

    Quote Originally Posted by Llugen View Post
    ^^^^^^^^^^^^^^^^^^This is all the more reason why the job needs more instant casts (see also, procs) to work with. I've been systematically preaching this across all the threads regarding BLM for months.

    In 2.0, BLM damage came from firestarter and thundercloud (and uptime, of course), and these gave an opportunity to weave off-GCDs like swiftcast and aetherial manipulation (!!!!!!!!!!!) rather regularly, particularly in fire phase. Now that BLM damage comes from consistently hardcasting Fire IV, there are little to no procs of Firestarter, and windows to use Thundercloud are much smaller, not to mention inability to move (even if briefly). RDM and SMN both have this in the form of Dualcast(and melee combo) and Ruin II/IV, while BLM suffers hard. This is to be addressed in the other thread, however.

    The enabling of more consistent procs from Thunder Ready (affectionately named Firestorm/Thunderstorm in my other suggestion post) and making Fire/Blizzard instant cast under Enhanced Enochian means that the rotation can continue even if there is a small loss and more small movement windows can be planned for. This translates into using off-GCDs as well, and by extension, an off-GCD Raise ability (to bring it back home).
    AM would be best if we could cast it while we cast. That would be great bc we dont need it to clip it between two casting. While it would be great if could insta cast fire/ice 1 under enochian but ppl would start complaining its too easy. Thats why i think it would be ""best"" if we could case blizzard 3 and/or blizzard 4* . I dont want smn playstyle.

    Im totaly okey for more oGCD's/insta casts but not while simplifys what BLM is.

    *For example if your on either astral fire 1 or umbrella ice 1 but u have enough or full MP you can cast blizzard 3 and than cast b4 and jump back to fire 3 w/o all the hard cast.
    (0)
    Last edited by Akor; 12-20-2017 at 03:59 AM.

  5. #345
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Speedier Casting for BLM would increase their damage output significantly enough that they wouldn't find as many issues being in 24 content or 8 content 1.25 Seconds for Ice 1.50 Sec for fire would see a rather sizeable increase and they would be back at the top of the roster without the need to increase thier damage or consider changing the entire class by adding rez seriously no rez for blm.
    (1)

  6. #346
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Llugen View Post
    I promise I won't harp on it incessantly again, but giving BLM raise as an off-GCD recast instead of as a GCD with massively long cast time and high MP cost is exactly what needs to happen. Blindly giving BLM raise as a GCD like all the others would indeed be not only poor design (consideration for rotation/uptime, mp pool issues in either astral or umbral, lore, vision for the class), but just flat out lazy. Hence why I'm so adamant about it being limited to a recast off-GCD.

    BLM should get an exclusive ability for MP transfer/regen outside of mana shift, since its niche is mana recharge.
    It’s a bit inconsequent asking for a res (a more powerful one than even Rdm has) to be equal but at the same time also asking for a cls exclusive buff on manashift (which Blm already is the most effective one in % and refill-ablility.) So which way should it be in the end equal or niche? :0
    (0)
    Last edited by Neela; 12-20-2017 at 05:14 AM.

  7. #347
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Hmm? How would that be more powerful? It's balanced by hardcasts and long recast time. So, your BLM could raise your healer who died or only the first player who died, and then that's it. This would avoid homogenization spectacularly, not to mention address the issue with infinite MP and prevent the job from becoming rez dispenser, which literally no one wants and makes no sense.



    Dealing with MP phases is BLM's unique mechanic in this game, so it makes sense that providing recharge would be smart for it to be able to do. Also, to be a little snarky, currently SMN's niche is burst damage/damage support/high mobility, RDM's is moderate to high mobility/healing support/simplicity, and BLM's niche is... nothing. I suppose, being stuck casting for long periods of time for little to no reward. So I'm not upset if it got something that none of the other jobs have.
    (0)
    Last edited by Llugen; 12-20-2017 at 05:32 AM.

  8. #348
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Im totally with you on Manashift it’s the most logical way to make it Blm+ but I think you are one of the less Blms who want a res at all... :‘3

    Also in generell im absolutely with Kida Blm should get a dps increase no question - but i like shorter casttimes way more than insta procs - one can say don’t be jelly/ego with your movement - but high mobility fits Blm as less as a necro res. I mean way before rdms apear smn was the mobil one, Blm the rage one. yeah u should be stronger but no u shouldn’t be as mobil as smn/rdm.

    I don’t think copy paste of lore/cls design is the right way to „balance“ things out cause „that“ would be how do u call it? - just „flat & lazy“. : /
    (0)

  9. #349
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Bluntly put, I want tools for progression in the form of movement and support on the job because I don't want to have to be stuck playing SMN/RDM again for another 8 months (or bullied into it, or feel guilty for NOT doing it). Apparently that makes me radical: the idea that, since party composition makes sense to go by role than by actual class, one class within a role will be shunned out and apparently people are ok with that.


    I don't want to have to be the one saying to my group "ok, I know BLM is a selfish class that offers no support, and though I also do well playing SMN, I'm going to play BLM anyway because screw you guys." No one does.

    If you don't realize how this is an issue, then apparently you don't do progression raiding or don't care about progression raiding, and that is where the job is particularly being shunned. Dungeons and 24 man content are faceroll, so balance matters less, but any number more reasons NOT to take BLM into a static makes it just that much harder. And again, better to have and not need than to need and not have. If you don't want to raise or don't find the need to raise on the job, then good for you, I guess, but the role is off-balance, period. That is the point of the OP of this thread; either BLM should also have raise to balance the caster role, or NONE of the casters should have it, to balance the caster role.
    (0)
    Last edited by Llugen; 12-20-2017 at 06:19 AM.

  10. #350
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    funny one I was raiding with smn 4.0 I know exactly how do u feel cause it was even worse than Blm atm. But that’s not the point, the point is balancing to be effective over time should be well thought. Smn changes look great but infact we lost Identity for higher numbers what’s at least for me is more important than being top dps. Aside of our overbuffed numbers - there still remain cls design issues especially with Egis & Bahamut (what btw is our lore) but noone talks about that anymore because we are „top dps“ atm and sadly that seems to be the only thing shortviewed player are interested in... changing Blms identity by res and movement will kill another major ff-franchise character lore design - for what? A top fflogs ranking spot is that what you want?

    Instead of giving Blm new skills which fight his lore they should make inaktive skills worth again like they did fe with devotion and tri-bind, they can go with manashift and freeze. That would be way better than taking the „niche“ ones from his company. Better create your own one tho.

    edit: even stranger that u want utility and movement for raidprogress what’s totally unusual for Blm ever since... if your arguments are like that Blm/Sam are the totally wrong cls for you they never was and never shall be like that. Selfbuffs, indirect healer dps increase due advance manashift, shorter casttimes and higher pots would all fairly fit Blms „Lord of raw destruction“ design - grp utility, res and movement won’t. : /
    (1)
    Last edited by Neela; 12-20-2017 at 06:47 AM.

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