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  1. #13301
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Ok! So! Here's a fun duty finder story! So I rolled into Leveling Roulette, thinking "Ok yeah, it'll be a quick run through one of the lower dungeons and stuff, no biggie!" rolled Castrum Abania! Yay...level 69 dungeon! Anyways! So yeah, seemed ok until the SCH admitted to a mild...mistake we'll call it. Apparently their inventory gets so full they sometimes swap full gear sets out when tinkering with glamours and stuff to make room for other bits and bobbles. So they did this for their healer set and they forgot about it apparently...and ended up in Castrum Abania wearing full augmented Shire gear with some proto ultima stuff and a lvl69 book instead of their usual gear...!

    So the run went...much better then expected despite this hindrance, the RDM was a SUPER BRO and was helping the SCH out as best they could and I must say, I was impressed the two were able to keep this up while also maintaining good DPS it seemed. SCH was playing the sulk emote a bunch though, kinda beating themselves up for the mistake. Things only went south at the final boss where we suffered the one and only wipe of the run. But we came back and beat that ugly sci-fi experiment to a pulp and won glory!

    And now...for the plot twist!

    THE SCHOLAR WAS ME!

    Oh god that shouldn't have gone as well as it did and I really feel bad for making such a screw up! I was tinkering glams, put my main healer gear in my retainer and went to bed going all "Oh, I'll fix it tomorrow and go back to healing, weeee." yeah, I didn't fix it. I'm not gonna say "Oh I'm so cool to be able to heal a level 69 dungeon in level 60 gear." No, I was dumb and forgot a thing...should have checked gear but I didn't. Lesson learned. But god this was a fun run cause of the screw up. But I don't wanna do it again...
    (10)
    Last edited by StarRosie; 12-15-2017 at 03:24 PM.

  2. #13302
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JohnnyDevo View Post
    Basically, don't pre-pull regen because you don't yet know if the tank can handle it. Do pre-pull regen if the tank can handle it.
    That's really bad advice.
    As others have said unless the mobs are neatly bunched up for you you're going to be running back to the healer - it's not about the tank being good enough to 'handle it' - it just makes the healer look like they lack a basic knowledge of game mechanics.
    No, the world is not going to end because the healer has weird quirks in a 4 man dungeon; but it is just a bad habit to get into and shouldn't be encouraged.
    (17)
    Last edited by Ilyrian; 12-15-2017 at 03:42 PM.

  3. #13303
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Running a PF in amdapor castle, the paladin there's was pulling the mobs by passing through them and don't even attack, pull large pack and then complain about a overhate from the SMN, or my MCH or even the AST... Trying to give advice, he don't give a single fuck and "know his job".

    That's not how it works you little shit
    (10)

  4. #13304
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by JohnnyDevo View Post
    Honestly, when the tank knows what he's doing, it's very hard to pull off of him during the initial pull. A good tank will instantly line up all the mobs with the correct skills so that he has plenty of aggro from the moment they're looking at him.
    This just isn't true or at least is not consistently true unless the tank is pulling small.

    Basically, don't pre-pull regen because you don't yet know if the tank can handle it. Do pre-pull regen if the tank can handle it.
    Don't pre-pull regen.
    If the healer regens pre-pull, they are going to enter combat immediately, which means they won't gain out-of-combat MP ticks while traveling.
    If heals are needed during the pull, direct heals are better. With direct heals, the healer can guarantee the heal will land at an ideal time and that they only sacrifice their out-of-combat MP ticks when necessary.
    (14)

  5. #13305
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,932
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lokier View Post
    pre-pull regen stuff
    In general its not a great idea to pre-regen. Good tanks will handle it better then bad tanks, and some dungeons are nicer then others about lining up spawn points for easy gathering. With that said, id say stick with your initial thought. Dont do it as a rule, but if someone insists then it should be ok to humor them. Then if it causes an issue, you can stop again(and hopefully theyll learn what the rest of us already know).
    (3)

  6. #13306
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by winsock View Post
    If the healer regens pre-pull, they are going to enter combat immediately, which means they won't gain out-of-combat MP ticks while traveling.
    If heals are needed during the pull, direct heals are better. With direct heals, the healer can guarantee the heal will land at an ideal time and that they only sacrifice their out-of-combat MP ticks when necessary.
    This is also a valid point. Among certain things that gets affected by inmediate aggro, it's sprint. I love to pop it always so I can catch up with the tank or to engage/disengage quicky if I have to get into melee range (Miasma II, Holy). SPEAKING OF WHICH:

    Guys! Use sprint in dungeons!!!



    And it speeds the run up!
    (1)

  7. #13307
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by StarRosie View Post
    Oh god that shouldn't have gone as well as it did and I really feel bad for making such a screw up! I was tinkering glams, put my main healer gear in my retainer and went to bed going all "Oh, I'll fix it tomorrow and go back to healing, weeee." yeah, I didn't fix it. I'm not gonna say "Oh I'm so cool to be able to heal a level 69 dungeon in level 60 gear." No, I was dumb and forgot a thing...should have checked gear but I didn't. Lesson learned. But god this was a fun run cause of the screw up. But I don't wanna do it again...
    Well, good level 60 gear should actually be quite viable even at level 69. Augmented Shire gear is ilvl 270. Best lvl 69 gear is ilvl 288 from what I can see. That really isn't all that big a difference.
    (2)

  8. #13308
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MistakeNot View Post
    Well, good level 60 gear should actually be quite viable even at level 69. Augmented Shire gear is ilvl 270. Best lvl 69 gear is ilvl 288 from what I can see. That really isn't all that big a difference.
    It definitely makes a noticable difference.
    Stat difference between Augmentes Shire Gear and 67 gear from the previous dungeon is about 15%, give or take 1% depending on the slot. It's escpecially noticable if the tank is still running around in Shire stuff because the difference in def is even higher. It's... okayish. But everyone gets enough chances for upgrades. Guaranteed drop in level dungerons, more drops with a bit of luck, HQ Quest rewards and MB is also an option.
    So unless you forgot your actual gear on your retainer, people shouldn't wear Shire gear in Abania.
    (6)
    Last edited by Rilifane; 12-16-2017 at 05:01 AM.

  9. #13309
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MistakeNot View Post
    Well, good level 60 gear should actually be quite viable even at level 69. Augmented Shire gear is ilvl 270. Best lvl 69 gear is ilvl 288 from what I can see. That really isn't all that big a difference.
    Not even close if you're a tank. Defense is higher on level 63 gear, and massively higher by 69. Tanks wear Shire gear at 69 if they want to make their healers suffer and for no other reason.

    Really, nobody should be in Shire gear by Castrum Abania considering how easy it is to get gear out of Bardams and Doma Castle, but it's criminal for a tank to do it.
    (7)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  10. #13310
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Iirc, it was right around Bardham that the Augmented Shire gear started getting outclassed by the dungeon drop gear. I can't remember if Shisui gear was about the same or just marginally better. But either way, by the time you get the Castrum Abania Shire gear's been obsolete for a couple dungeons at least. And I'm pretty sure MSQ and a few side quests offer some better pieces of gear around the same time as rewards. So there should be plenty of chances to upgrade gear up to that point.
    (4)

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