Or SE could store the information locally, and verify on the server end that the character can actually use the Glamour piece they're trying to equip. Ping an update to the server and the local information upon adding an item to the Glamour, and sync them every time someone logs in. Given the narrow range of functionality for items in the Glamour Log (project / not project), there is absolutely no reason why a Glamour Log should ping the server simply to display the gear that you've stored in it; it should only ping the server when you've requested a new outfit be displayed.
SE's obsession with server-side confirmation and requests isn't a good excuse for shitty implementation of key game features.
I'd agree, if this were a rushed system that SE was implementing 3-6 months after Glamours originally launched. This wasn't. Glamours have been around since Version 2.2, over three years ago. Two expansions have launched, entirely new battle systems like PvP have been implemented, flight and swimming has been introduced. They've had plenty of time to design a seamless, high-quality Glamour Log system, if they wanted to. What they appear to have done is tried to ignore us for roughly three years, and then finally gotten tired of the complaints and cobbled something together in the cheapest way possible. I don't see how that's a defensible decision.
I'm sure we would too, but I don't see how this applies.
Consider the Crafter and Gatherer logs, for instance. Every piece of craftable gear is displayed, immediately upon request, by these logs, anywhere in the game - along with check-marks indicating which items you have crafted and gathered before. That is, in essence, the same functionality required for the Glamour log.
Are we supposed to believe that the implementation of, essentially, a third Crafting log, would break the game's architecture? I find this incredibly difficult to believe, even with the mess left over from version 1.0. And if that is the case, SE still needs to fix it, because at some point with level cap increases, the amount of items in the Crafting / Gathering logs would exceed the current total number of Glamour items today (if it hasn't already). I'd completely agree with your point if other Logs of this nature didn't already exist, but given they've been seamlessly implemented since ARR launched, I'm scratching my head as to how an identical system for Glamours would somehow be hampered by these inherited architectural limits.

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