Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90

    4.2 Live Letter Part 1 Feast changes.

    Discuss them here.

    Personally, I like them. But I always like when they change things around. Both positive and negative things with the changes of course, but I can't really pin-point negative stuff right now. I'm not sure how I feel about light medal buff and healer maybe being able to predict who to heal easier.

    - With the new re-spawn rule, I wonder what the re-spawn time will be?
    - No more new players having medal problems is good. On one hand, it makes feast even easier and more hand-holding but whether thats a good or bad thing is up to the individual of course. Seems there will be less matches lost because of mistakes in early ranks at least, not sure how it will affect top games.
    - Shorter matches, more queues is always good. Shorter matches are also less mp problems for healer so we'll see how that works.
    - New map = great!
    - Teams registrations = great, but I want more info.

    All in all, surprising update tbh. Shows that they are willing to change things around more, which gives me hope.
    (5)
    Last edited by Shirolumi; 12-15-2017 at 10:19 PM.

  2. #2
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    They made a mael style feast map, then they made an adders map. So what can possible come next ? ye you guessed right, a crystal tower map.

    There is no penalty for leading a match anymore(or is there still heavy medal status?). Comebacks will depend on the modified culling/sudden death timer, if it is low enough it could work out, if it is almost the same as now, 1 kill might ensure your party the win already.
    (0)
    Last edited by Commander_Justitia; 12-15-2017 at 11:39 PM.

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think respawn time will be same, but after that change, not help running into spawn point like ppl do now. I think it will be easier kill another partymember if you manage get healer down after this change. There is more details.

    (0)
    Last edited by Sunako; 12-15-2017 at 11:26 PM.

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'm not sure what to make of it just yet. I don't think any of this is bad, but I suppose I'll have to try it myself before I have an opinion of it.

    I DO however hope this means we get a preseason and not just shotgunned into season 7.
    (0)

  5. #5
    Player
    MarbleM's Avatar
    Join Date
    Jul 2017
    Posts
    11
    Character
    Marble Metric
    World
    Tonberry
    Main Class
    Ninja Lv 80
    I will definitely try PvP out now with these changes!
    (4)

  6. #6
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I trully hope there's more to it in the Part 2 of the LL.

    For now, Tanks seems to be limited to 4 stacks, Melee DPS to 3, Ranged DPS to 2 and Healers to 1. Anyone that dies, gets a DEF buff, meaning it'll be harder for them to die multiple times.
    The 6 minutes matches are a good change ofc, but leaves me worried because that's a "buff" on Healer's MP management.
    The new map seems a good addition, no walls. A true face-off kind of match, no more hiding behind bad netcode.

    All I need to know is what they'll do on job adjustments.
    (1)

  7. #7
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    So a tank with 150 medals pick up 75 medals, does that mean 25 medals will still be left to be pickup?
    (0)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Etrius View Post
    For now, Tanks seems to be limited to 4 stacks, Melee DPS to 3, Ranged DPS to 2 and Healers to 1.
    Mhm... it's actually 4-2-1-0 if the Feast guide is any indication. Disregard if that has been changed without updating.

    Death in general will probably become a bit harder until Culling. You rarely attacked the one with def supplies anyway, so the supply removal mostly means less overall offense. Light Medal adds to that, as does "Healer MP management".

    Overall, I'd expect more Culling time. It'll probably come faster with the faster match time and since the rest is mostly a buff to the defensive side of things, you'll get in there more frequently. I'd also expect less:"Fall Back!" spam and more "Collect Medals!" spam.
    (0)

  9. #9
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kai_Lee View Post
    So a tank with 150 medals pick up 75 medals, does that mean 25 medals will still be left to be pickup?
    Yes.

    Quote Originally Posted by Zojha View Post
    Mhm... it's actually 4-2-1-0 if the Feast guide is any indication. Disregard if that has been changed without updating.
    Oh... about that, i was just guessing these numbers when i read the "Stack increase rate adjusted" bit. We'll still need confirmation on that.
    (0)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Etrius View Post
    Oh... about that, i was just guessing these numbers when i read the "Stack increase rate adjusted" bit. We'll still need confirmation on that.
    Well, they mentioned it in one line with culling time, so I would assume it means Culling Time Stacks will come at a faster pace.

    I'm more wondering what Culling Time Duration would be, because I always thought it lasts until someone finally dies.
    (0)

Page 1 of 2 1 2 LastLast