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  1. #41
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,339
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    With the QoL changes in XI you can't really de-level unless you want too lol. Well I mean you can but you for the most part have to make it happen.
    (0)

  2. #42
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    795
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I'd like treasure hunting to not be restricted to just maps. Maybe have lesser treasures scattered throughout each zone that give level specific drops, gil, etc. Maybe a system like the compass we use for aether currents, but for buried treasure as well.
    (1)

  3. #43
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    I think the core reason they don't expand open world content, which has been reiterated numerous times in the live letters, is their worry over camping/hoarding/etc. Especially in regard to the above post about treasure chests.

    But even MMO's that perhaps have everything suggested so far suffer from the same issue of zones becoming dead. For a while I thought this game did very well to address the issue... but then POtD happened. Which is what happens in other MMO's; the community gets tunnelled into this content over in this corner.

    A couple of pages back someone also nailed it on the head; the typical reaction from this community to open world stuff is a big giant groan noise.
    (0)

  4. #44
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ash_ View Post
    A couple of pages back someone also nailed it on the head; the typical reaction from this community to open world stuff is a big giant groan noise.
    Quote Originally Posted by basketofseals View Post
    I would like to point out every time SE introduces something to get people into the overworld(Anima, Hunts, FATE based events, etc.) it's usually not that well received.
    Thats largely because everything they do thats open world is nothing more than a massive fate grind. Seasonal event's are mostly fates. The big Easter one springs to mind as a prime example

    Yokai is one Massive fate grind. The relic steps that were mentioned as open world are just mind numbing fate grinds for atma / crystals.

    Hunts are basically just fates that don't appear on the map. Zerging an a/s rank really is no different at all from zerging most of the boss fates.

    And as has been said many many times. People really hate fates they are boring lifeless zergs.

    It's exactly the same reason diadem 2.0 failed because all it was was just another brainless fate grind.
    (0)
    Last edited by Dzian; 12-15-2017 at 05:26 PM.

  5. #45
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,163
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dzian View Post
    Xiv Everything is instances even msq / quest battles. You never for example happen to ride past on a chocobo and witness a player doing his job quests or anything remotely lifelike. You might see them standing still with a cinematic icon above there head but that's not very lively. I could run out of uldah get on my chocobo and ride all the way to iddlyshire and not see a single person anywhere (except perhaps a couple in ishgard as I passed through to the western highlands) the world is just dead.
    It must vary by server, and perhaps where you are in the game - I'm still seeing other people around me doing quests in the overworld. Not constantly, but it's not dead either.
    (0)

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