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  1. #1
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rongway View Post
    An interesting/unusual mechanic, and my favorite in the whole game, is the Gremlin mob family's ability to debuff someone with "Misery", which a party member can then cleanse with the /comfort emote (but not with Esuna-type abilities).
    Please, elaborate. The Misery debuff thing is more of an easter egg imo.

    The recuring thing I see is people complaining about fights being with boring mechanics but nobody with ideas for some fresh ones? Also we got some new ones for Deltascape savage as well!
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  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AxlStream View Post
    Please, elaborate. The Misery debuff thing is more of an easter egg imo.

    The recuring thing I see is people complaining about fights being with boring mechanics but nobody with ideas for some fresh ones? Also we got some new ones for Deltascape savage as well!
    Well to more what the OP is asking is for boss battles that aren't essentially choreographed meaning the boss doesn't have a set order of skill usage making it to the point players can clear the battle without paying attention because its all just muscle memory.
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