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  1. #21
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    [QUOTE=DRKoftheAzure;4507654]To SoulSkyheart: I'm not saying I'm perfect nor do I want to be... Just saying that opinions change over time... and instead of me deleting older posts that I made like some other people would because of some reason I can't think off of the top of my head, I would much rather leave these posts for self-reflection...

    No one expects you to be, it's how we're human. Just please, the translation team looks at the forums to give critical info about balancing and improving the game as a whole, if they see posts where everyone looks to be posting for memes, they won't take us seriously.
    (0)

  2. #22
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ekimmak View Post
    There's enough gameplay mechanics in place that even if tanks were equal to DPS, they wouldn't flat out replace them.
    And that's how they would have to combat role stacking if they were to make that kind of adjustment. I think the better idea (not mine) is to just get rid of the damage penalty for tank stance. That's where there's a huge disparity in the tanking community, between tanks who are afraid or unable to drop their stance vs tanks who manage (and make their healers manage) to stay alive without it. Those 1500 dps turtle tanks gotta go xD
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  3. #23
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ekimmak View Post
    Mechanics in general make that a really bad idea.

    Even if you decide that you don't need BRD/MCH's ability to recuperate TP/MP, or the melee/mage limit breaks, there's plenty of savage fight mechanics that would become extremely unpleasant purely from the fact that you're expected to have 4 DPS.

    *Catastrophe's tentacles, purple debuff, and -100gs are suddenly not getting applied predictably.
    *Hallicanarsus will destroy you in her first board game, and likely kill the healers on her thorny board waltz.
    *Flare is applied erratically by Exdeath.

    There's enough gameplay mechanics in place that even if tanks were equal to DPS, they wouldn't flat out replace them.
    The only gameplay item that would prevent tank stacking in that list is The Game which is a singular 1 off in the entire game. I cant think of a single mechanic that would automatically force a wipe besides the game. Most 'mechanics' like purple debuff can just be utterly ignored by tanks. "Oh no exdeath will double stack fires!!" And? I have lived through 2 fire hits in deliverance with zero CDs with comfortable HP left. That catastrophe purple debuff? I could eat 3 of those without hitting a button. Prey mechanics? Pfft. Tanks can utterly ignore most any mechanic designed to threaten a DPS class through sheer gear alone.

    This is ignoring the fact that tank parties can shrug off raid aoes, have access to shields and raid mitigation out the wazoo, can tank swap to cheese all manner of mechanics, and if you still have trouble just use one of your SIX immunities if its annoying.

    The game as its currently designed would be utterly laughable with tanks doing DPS damage. We already have 8x Tanks doing relivant content just with clemency and immunity rotation with ZERO healers and bad damage. That would just get out of hand.
    (0)
    Last edited by Aana; 12-13-2017 at 08:32 AM.

  4. #24
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,123
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SoulSkyheart View Post
    No one expects you to be, it's how we're human. Just please, the translation team looks at the forums to give critical info about balancing and improving the game as a whole, if they see posts where everyone looks to be posting for memes, they won't take us seriously.
    At this point I would be surprised if they took balancing seriously because of the memes and not because of the serious backlash/outcry about the game balance... also quotation errors...
    (0)

  5. #25
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Quote Originally Posted by DRKoftheAzure View Post
    At this point I would be surprised if they took balancing seriously because of the memes and not because of the serious backlash/outcry about the game balance... also quotation errors...
    idk how that happened, neither am i bothered to go fix it but, if we were as whiny warriors, we would have gotten a change a long time ago, instead everyone is losing hope because they are feel like they're talking to a brick wall which, yes, it does feel like we are but if we don't see anything in 4.2, then I'm glad to say that this is gonna be a PLD HW story all over again.
    All cause they felt was nothing wrong with the class, same was for PLD and it's their fault for not acknowledging it, or translators reading the forums are sick of us and ignoring their job, not that i say they are but it is a possibility.
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  6. #26
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SoulSkyheart View Post
    or translators reading the forums are sick of us and ignoring their job, not that i say they are but it is a possibility.
    I don't know. It only took 1 thread 35 posts in to get a response here: http://forum.square-enix.com/ffxiv/t...ate-discussion

    Apparently niche PvP mode is more important than PvE tank balance.
    (0)

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