Yeah sadly it’s hard to justify using dark passenger. It feels a little dated and it’s mp cost is definitely too high to justify using it, except for rare occasions. Especially with dark arts.
Hard to justify the use, but easy to not even drag the skill in your skill bar. I don't even use it on pack, i got my preference to have some mana on me cause Dark passenger Dark arts vs 4 abyssal drain. The choice is easy lol
I'd like them to even mention DRK during the live letter, even if it's in a "We're gonna keep balancing the tanks, please look forward to it" kind of comment.
Dark Passenger is the farthest thing from bad. DA DP is 500 potency OGCD on 2 enemies, which is actually very powerful for the cost. If a DA is worth 140 potency, DA DP is worth 500 vs 280 potency if spent on 2 DA attacks. I am glad DP isn't useful on ST bc honestly I am running out of buttons for DRK as it is.
Anyway If they did add a third combo end, I do like the idea of a speed buff, as someone said, to differentiate it from PLD and make it unique(and more fun).
http://na.finalfantasyxiv.com/lodestone/character/12116351/
I will sometimes use Dark Arts + Dark Passenger on a single target at the start of a fight, because you absolutely will overflow on MP otherwise.
But then, I gave up on trying to be a good DRK on Stormblood's launch. Just feels too unimpressive to try.
I don't like the idea of an oGCD skill only being useful in certain situations.Dark Passenger is the farthest thing from bad. DA DP is 500 potency OGCD on 2 enemies, which is actually very powerful for the cost. If a DA is worth 140 potency, DA DP is worth 500 vs 280 potency if spent on 2 DA attacks. I am glad DP isn't useful on ST bc honestly I am running out of buttons for DRK as it is.
This raid tier is even worse for DP, because you only have one situation where DA DP is actually worth: O3s last add phase! If you manage hit Halicarnassus, the giant and all 6 ninjas it is indeed quite the damage potential.
BUT! DP is only usefull when combined with DA. Abyssal Drain is still better than DP - despite being an oGCD - because its cost are nearly half of DP.
In the end non-DA DP is never worth, due to high cost, low potency; DA DP is only worth at 3+ mobs.
DP is an oGCD and for that it is pretty weak. (Just a cost reduction could even make it worth single target.)
Btw how are you running out of buttons as DRK, but not as PLD? My PLD hotbar is full of skills!
Last edited by ArianeEwah; 12-14-2017 at 10:29 PM.
The cost doesn't justify its use, even in AoE situations. It eats up HALF our MP when used with DA and a quarter without, that cost is way too high for what it does. Also not sure how you're running out of buttons on DRK, PLD uses more buttons than both DRK and WAR.Dark Passenger is the farthest thing from bad. DA DP is 500 potency OGCD on 2 enemies, which is actually very powerful for the cost. If a DA is worth 140 potency, DA DP is worth 500 vs 280 potency if spent on 2 DA attacks. I am glad DP isn't useful on ST bc honestly I am running out of buttons for DRK as it is.
Without DP slotted I have 3 free spots on DRK, I have 4 free spaces on WAR, and ONE free space on PLD, which is reserved for when I need to LB
Last edited by 347SPECTRE; 12-14-2017 at 10:40 PM.
Strangely enough, Dark Knight is actually a tank and supposed to not die in large groups. When juggling the the core balancing act of blood generation into Quietus into MP, your oGCD time is at an absolute premium. Rarely rarely will you find the time and MP to blow on a dark arts + dark passenger when you could be using so many other things needed to stay alive or generate more MP to stay alive.
If you're in the clear and safe enough to drop all the drains, TBN, etc. then go for it.
But when you're that safe...maybe that means you should have pulled more things?
The ONLY situations I find myself Dark Passenger-ing in is during blood weapon + quietus shenanigans when the MP bar is doing an Earthbound/Mother 3 thing where I'm getting so much MP from a Quietus but not all at once so I can dump some while it's refilling and it'll still max out. Even then, priority goes to TBN if it's up, or dark arts + dark mind in magic heavy pulls.
Edit: I just don't understand Dark Passenger's unique difficulties when Warrior can berserk out Overpowers and Steel Cyclones like nothing and Paladin gets to Circle of Scorn without any choices involved, you just always press it.
Last edited by Valdegarde; 12-14-2017 at 11:00 PM.
To just add to this, not only is it not useful, but in single target situations there are 5 buttons that are really doing nothing for Dark Knights, I don't see why dark passenger should be one of them.I don't like the idea of an oGCD skill only being useful in certain situations.
This raid tier is even worse for DP, because you only have one situation where DA DP is actually worth: O3s last add phase! If you manage hit Halicarnassus, the giant and all 6 ninjas it is indeed quite the damage potential.
Looking at the top 50 for Ultimate tier and the first dark knight is at 48, this doesn't look good. They need to adjust our potency and rethink how many oGCD's they took away.
Last edited by Chrono_Rising; 12-15-2017 at 12:36 AM.
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