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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kerwin View Post
    Wish they just give us details instead of a vague thing like this.
    Bear with the rough format, but this was a translation shared by a JP player:

    About adjustment contents of patch 4.18
    In response to the feedback that the game time is long and the tempo is bad, in patch 4.18 it will make adjustments aiming mainly to damage the object and accelerate the game tempo.
    • Raise the moving speed of the automaton
    • Weakening the power and range of steam cannon bombardment
    By increasing the moving speed of the automaton, it reduces the time to reach the tower and core,
    Increase the influence of automaton objects.
    Moreover, weakening steam canon which has a strong influence in the battle around the core,
    Make the core more vulnerable to attack.

    We also examined more direct adjustments such as reducing the maximum HP of the core and shortening the time limit, reducing the maximum HP of the core makes monotonous game expansion, there was concern that the cores will end without being destroyed by shortening the time limit, so we did not take action at the moment.

    Also I am aware of the problem of slowing down the game after destroying the tower and allowing the core to attack.
    First of all, we will review further adjustments after confirming the change of game development with the above adjustment done.

    About Power Generator
    About the strength of the influence of the power generator installed in the center of the map on the game, we are considering adjusting the amount of blue phosphorus water generated by the power generator.
    Regarding the play in the central part of the map centered on the power generator,
    It is under consideration including improvement of the game rule whether it can change to what gives sharpness to the tempo of the game.

    About job adjustment
    Thank you for much feedback on the strength and influence per role in the rival wings.
    Regarding this case, we are considering adjusting the influence on the rule side.

    About stationary party
    Because I think that I want to leave as much as possible the pleasures of cooperating at parties and the ease with which I can participate by inviting my friends, I do not think about putting in place about what I can apply for at the moment with a party.
    However, in regard to the point that it seems that the presence or absence of a fixed party extremely affects victory or defeat in a specific situation,
    I would like to examine the adjustment so that its influence does not become too strong.

    About respawn kill
    As for the respawn kill, measures on the system side are sweet and we are sorry for the inconvenience.
    We are considering the contents to take measures.
    Source: Original JP Forum post

    Funny how THEIR community reps actually explain things like this to the community. Would be real nice if we got that kind of courtesy, but I guess since this isn't about glamour or something easy to answer in the most vague manner, it's a no go. . . Lovely.
    (2)
    Last edited by ThirdChild_ZKI; 12-13-2017 at 12:08 AM.

  2. #2
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    Bear with the rough format, but this was a translation shared by a JP player:



    Source: Original JP Forum post

    Funny how THEIR community reps actually explain things like this to the community. Would be real nice if we got that kind of courtesy, but I guess since this isn't about glamour or something easy to answer in the most vague manner, it's a no go. . . Lovely.
    Thanks for that JP link.

    So, they just wanted shorter games and "Cannons" are "darn OP", how dare they to be effective , when 20 healers someone rush your Core without any Mechas or Mammets.
    (0)
    MCH/BRD/PLD


  3. #3
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    I'm sure players will find a new work-around to slow the match down once more. Things like camping the CE tanks, in and around the waters and caves, with yet again,"healers". This will be an all healer match before long and not a variety of classes, as it should be.

    Until they adjust the healer class, where it doesn't take 4 to 6 players to bring down one healer, then expect the players to once again adjust to the changes implemented within this patch.

    As far as mammets go and their movement speed as they spawn, camping and destroying those too, might be done by a couple of dps each in both lanes. Again I feel players will adjust to these patch changes in RW.

    The cannon range changes are a dumb idea on SE's part. Not sure what they were thinking.
    (4)