About adjustment contents of patch 4.18
In response to the feedback that the game time is long and the tempo is bad, in patch 4.18 it will make adjustments aiming mainly to damage the object and accelerate the game tempo.
- Raise the moving speed of the automaton
- Weakening the power and range of steam cannon bombardment
By increasing the moving speed of the automaton, it reduces the time to reach the tower and core,
Increase the influence of automaton objects.
Moreover, weakening steam canon which has a strong influence in the battle around the core,
Make the core more vulnerable to attack.
We also examined more direct adjustments such as reducing the maximum HP of the core and shortening the time limit, reducing the maximum HP of the core makes monotonous game expansion, there was concern that the cores will end without being destroyed by shortening the time limit, so we did not take action at the moment.
Also I am aware of the problem of slowing down the game after destroying the tower and allowing the core to attack.
First of all, we will review further adjustments after confirming the change of game development with the above adjustment done.
About Power Generator
About the strength of the influence of the power generator installed in the center of the map on the game, we are considering adjusting the amount of blue phosphorus water generated by the power generator.
Regarding the play in the central part of the map centered on the power generator,
It is under consideration including improvement of the game rule whether it can change to what gives sharpness to the tempo of the game.
About job adjustment
Thank you for much feedback on the strength and influence per role in the rival wings.
Regarding this case, we are considering adjusting the influence on the rule side.
About stationary party
Because I think that I want to leave as much as possible the pleasures of cooperating at parties and the ease with which I can participate by inviting my friends, I do not think about putting in place about what I can apply for at the moment with a party.
However, in regard to the point that it seems that the presence or absence of a fixed party extremely affects victory or defeat in a specific situation,
I would like to examine the adjustment so that its influence does not become too strong.
About respawn kill
As for the respawn kill, measures on the system side are sweet and we are sorry for the inconvenience.
We are considering the contents to take measures.