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  1. #11
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Jinko View Post
    Yes but the heal over time is dependant on being followed up by a heal, the question is who gets the enmity ?

    IE. PLD uses skill, WHM heals .. ??

    Ya that puzzle me is who get the hate. It's a healing that part is right, but isn't it just add a regen effect like casting status spell such as protect or stoneskin that type of hate? it's a little bit hard to tell. ^^:

    oh and I think above post I just want to discuss about the enmity from abilities and damage intake as a tank.
    I think it's not way too early to discuss at this stage ^^:
    (0)

  2. #12
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Shneibel View Post
    w/e it is it isnt the LNC ability, and this one MRD only heal themselves
    Life surge and Speed Surge combined.. THEY STOLE BOTH HOW DARE THEY!! :P hehe
    (0)

  3. #13
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    LNC feels more like a DRK in XI now
    (0)

  4. #14
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Difficult to tell, but it looks like the enmity generating abilities might be pretty even now, so it might only come down to a choice of DPS vs survivability? Which just means situational, or duo tanking.

    I will say this though, I wouldnt mind 1 more AoE WS for Glad, that isnt block dependent, just for good measure.
    (0)

  5. #15
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Since you asked, the Absorb HP with next attack MRD ability sounds like our current Bloodbath and no, you don't get extra enmity with absorbed hp.
    (0)

  6. #16
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Amsai View Post
    Difficult to tell, but it looks like the enmity generating abilities might be pretty even now, so it might only come down to a choice of DPS vs survivability? Which just means situational, or duo tanking.

    I will say this though, I wouldnt mind 1 more AoE WS for Glad, that isnt block dependent, just for good measure.
    I actually think about this why mrd/warrior put to the tank/DD side.
    There are many DD in game. In order to make them different from others, they must have their own speciality.
    Such as ARC is multi-hit DD, pug/mnk is ws DD, Lancers do spike dmg (thf in XI)
    And still there is mrd/war so they ran out of idea and put mrd/war to tank side...


    The other things I'm thinking over is so many skills with stun now. So maybe in the future fights we have to stun enemies a lot to survive. It sounds like lots fun. Looking forward to play DD other than just buff + ws.
    (0)

  7. #17
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Without reading the thread at all...

    Paladin for long / boss fights
    Warrior for short / zerg fights
    (2)

  8. #18
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Shneibel View Post
    w/e it is it isnt the LNC ability, and this one MRD only heal themselves
    Ya, actually that's just Bloodbath which MRD already has natively. It only works for the next attack.

    Life Surge and Speed Surge work as an enhancement effect and proc every time you auto attack.

    No stealing of anything.
    (0)

  9. #19
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Starlord View Post
    Life surge and Speed Surge combined.. THEY STOLE BOTH HOW DARE THEY!! :P hehe
    I would tank in light parties as a LNC using Life Surge and another LNC using Speed Surge. Combine that with Leg Sweep, Featherfoot > Jarring Strike, Daze, and Bloodbath I rarely needed outside heals as the mob was already gone. It rarely attacked and I could keep hate if I opened with Doomspike II.
    (0)

  10. #20
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I still have a little doubt on the "Absorb-HP" part. Bloodbath clearly said convert some dmg to hp. But I think absorb-Hp should work as thm's drain.
    (0)

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