If the end result is to get people at 70 to be savage capable, you're going to start seeing dungeons get very hard for people at the 60s. Savage tends to be very mechanic heavy, and much less forgiving of mistakes. To make a curve that prepares people for that would end up making the same thing happen to 60+ content on a slightly smaller scale ,but even a smaller scale is a pretty big level of difficulty. I can see the end result being the final fight as something like Susano EX (which of course raiders say is so easy). I think forcing people into that would be a nightmare.
And this is why you ignore raiders in terms of difficulty in discussions. Thordan was designed to give players struggling with A3 a slight edge up, but that meant he was balanced in the context of people who completed the two entry fights of the hardest non-ultimate raid this game had. Shin can still be very hard despite being weaker than that, but with raiders they tend to almost always downplay how hard something is. To the high end players, everything is easy.Look at ShinEx—a definite step up from Lakshmi and Susano. And how many people are whining that it’s “too hard” and needs to be nerfed? I’ve seen people say Shinryu is the same level of difficulty as Thordan Ex at launch; Shin wishes he was that hard.
This would just ensure a larger amount of the playerbase would never get there. I mean...can you imagine trying to grind tomes in expert with this kind of difficulty curve? Or how 24 mans would have to be balanced? The SB trials are annoying enough as it is to get them in roulette...imagine they all were as hard as Menagerie at min ilvl with no 70 abilties or worse. The only thing worse than a chore is a hard chore.With a better difficulty curve, players that would like to try their hand at more challenging content (Extremes and Savage) would not be so overwhelmed when they got there