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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,807
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think they did emergency maintenance on Chaos to help alleviate some issues.

    I know tanks in Feast have latency issues. There are times when I'll do bloodspiller and it won't go off until 10 seconds later - when I *don't* need it to. Hard to coordinate things when that happens.
    (0)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Stormfur View Post
    snip.
    Sounds like a personal latency issue. Tank actions like bloodspiller, take no longer time to activate than anything else. Certainly not an entire 10 seconds. At least with my connection.

    The biggest general latency related issues tend to be, running after a player using melee attacks causing the actions to reset and not go through, Pushes and pulls not being reliable as to when you hit the button or where the player actually is, the same goes for AoE attacks in general and player positioning being off due to general latency.

    Player positioning being off leads to the trouble involving AoE/PushBack/Pull/Melee range attacks in general acting wonky. There was a dev posta while back about fixing this issue with general latency involving player positioning but it was never said when it would be put into place.
    (0)