Harder difficultly dungeons, balanced somewhere between 24-man and savage, would be fantastic.
How they do it is up to them, however personally I'd like to see a rolling 'dungeon challenge' where every month or two a revamped* dungeon is introduced to the rotation with another falling off (with 2-4 at any one time). Each challenge dungeon would be able to be completed for rewards once per week. Rewards would be capped tomestones and a chance at a single piece of capped tomestone gear or an upgrade token (like the coins from the 24-man).
Challenge dungeons would be designed for pre-made groups (so no duty finder) and timing of introduction for a new 'tier' would be similar to that of savage raids. Also, as a twist, they could include optional bonus objectives, like side-bosses, a time limit, or 'no death', the completion of which would grant extra rewards (e.g. more tomes), or additional chances at rewards (e.g. an extra chest).
* Revamped dungeons would make use of old assets and layouts, but remix them with new mechanics and difficulty appropriate to the current gear level (e.g. ~320 for patch 4.0-4.1)

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