Let’s fix that pvp healers are basically gods. Nothing can kill them and even if you’re in a mech suit in the new pvp mode a healer can almost single handedly defeat you.
Let’s fix that pvp healers are basically gods. Nothing can kill them and even if you’re in a mech suit in the new pvp mode a healer can almost single handedly defeat you.




Before healers were unstoppable, tanks were the champs.
It was the same as before. DPS need to know how to control and time their bursts.
http://king.canadane.com




2 DPS can lock down and kill a healer. It requires coordination and skill.
You can only really expect to coordinate so many people over text, and then what do you do when there's 6 enemy healers behind 12 or so damage dealers? You kind of just slog through it until enoug people slip through the cracks.
And don't tell me the answer is to just charge forward to the healers. That just gets you murdered since you're out of the range of your healers.
Healers are fine in the Feast. Healers in large scale PvP are beatable in the same way Gordias(Savage) was beatable. It's just dis-proportionally hard.

Attack all at once, 2 chasers can kill 24 ppl if they hit cone together.You can only really expect to coordinate so many people over text, and then what do you do when there's 6 enemy healers behind 12 or so damage dealers? You kind of just slog through it until enoug people slip through the cracks.
And don't tell me the answer is to just charge forward to the healers. That just gets you murdered since you're out of the range of your healers.
Healers are fine in the Feast. Healers in large scale PvP are beatable in the same way Gordias(Savage) was beatable. It's just dis-proportionally hard.
Stop complain. Adapt or die.



That's great news, because if roles are balanced, we can remove the role restriction from Feast and speed up queue times tremendously! No need to allow people to change job inside either, they're all balanced against each other in a team context, right?
Disclaimer: Trick suggestion.
Nobody in their right mind would advocate that because everyone in their right mind can see roles in general and healers in particular are terribly imbalanced and removing the role lock would completely destroy the one and "only" thing that is actually balanced about Feast beyond the map layout.
People just really hate to admit it.
Though honestly, I would love SE to try that - purely for science. I'd love to see how many people would still call "balanced" after a season of unlocked matching, how many people would change their tune and how many people would quit entirely out of frustration.




PVP forums are that way -------->
Complain there.
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