Quote Originally Posted by Ayer2015 View Post
Agreed. They waste enough time on pointless stuff already.
I dont see how this is "pointless" - at least for me it isnt! I play FF-games for their story and I started this game for its story. On singleplayer-games I normally have as many savegames as I can have, so I can jump to any point in the story I might like to repeat. I know your argument is going to be "But if you like the story so much, you should just play the whole story again (and you can do that)!" - but here is the thing: sometimes I'd like to refresh my memory of a certain part of the story. Or I'd like to go back and replay Hilli without having to go through 50 hours of ARR-story before. In a solo-game I can put savegames at any point I want, so I can repeat certain parts of the story (and believe me: I do that) - due to the nature of this game, I cant do that. But when the current mainstory makes a reference to something that happend in a quest from ARR that I played through 4 years ago, I'd love to go back to that quest and refresh my memory.

I can see how this might prove to be difficult regarding flags etc. (my proposed soultion would be: just generate all the NPCs that are needed for that quest again - dont move them, just generate a second Lyse. Call her Memoryghost-Lyse, if you must. That way every set flag could stay in place, every NPC could stay in place but we could still replay a certain story-part)
But I'd argue its not a pointless waste of ressources, seeing how the story is one of the most important things about this and any FF-game. When they can make stuff like LoV why not this?