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  1. #9
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    The idea behind this is not to make dungeons as hard as savage or extremes, but to make them progressively harder, or punishing for failing mecanics in order to smooth the difficulty curve which is, as Dzian perfectly painted, way too steep as it is now.

    If they can make that happen, and with the right difficulty progression (ie make Dung 2 a bit harder than Dung 1 and so on), the overall player base would, in my opinion, be a lot better than it is now, and the average player wouldn't feel it a lot. Solo games do that a lot already. In fact, the vast majority do that.

    We had that during Arr launch, and as far as I remember, a lot more people were interested into raiding, and the difficulty felt right compared to the rest of the content.

    On a more personal note, I feel the current dungeons are way too easy, and become really dull quickly due to the lack of challenge. Take the last boss of Kugane Castle for instance. You might think you can wipe if you don't take the gold on the floor. Wrong. You can't even wipe to this, even if you let Yojimbo charge his attack to the fullest, you won't wipe. That means you can totally ignore this mecanic and you will still be fine.
    (9)
    Last edited by Deithwen; 12-07-2017 at 11:53 PM.