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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kurando View Post
    Well not necessarily.
    Unfortunately: Yes, necessarily.

    For DPS, it is largely irrelevant how they do their damage, so long as the average total contribution is identical. Big bursts with long downtimes, small and sustained, dots, pets, direct or via buffs... it doesn't matter much if the end result is the same. The differences tend to become bigger in fights where things jump around a lot and the burst jobs don't really pay the downtime price for their big bursts, because the boss is invulnerable in those anyway, putting more sustained jobs who are designed to catch up with the burst in those phases at a disadvantage. But that's encounter specific and usually a wash.

    For healers on the other hand, it is not irrelevant when the heal comes, because if it doesn't come at the right time in the right amount, people die. When the damage of bosses is low but steady and healing relatively weak, that's not that important - You can make a wildfire-esque healer work, where the health bars of the party would slooowly drop bit by bit during the minute downtime because the healer can't keep up and then get all the way back to full in the burst. Or, have a healing job that can simply keep up with the damage via HoTs or another via a variety of direct heals etc etc. You're still a bit more limited since buffing other people's healing is, uh... somewhat pointless outside of a raid, as you'll be the only one healing, but there's a lot more you can do.

    That is a completely different paradigm for healing however. In this game, damage is huge and spiky, you cannot make up for shortcomings at point X later, because people are already dead by then. Moreover, healing is exceptionally strong in this game and the time actually spent healing thus comparatively low, which also limits what you can do with internal healing mechanics. And on the flipside, since you have that healing gimmick you need to take care of, DPS design can't be too complex on them either.

    The devs have designed themselves into a bit of a corner there and I'd expect any new healing job to be either extremely homogenized, or dysfunctional in various ways until homogenized.
    (3)
    Last edited by Zojha; 12-07-2017 at 09:32 PM.

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zojha View Post
    That is a completely different paradigm for healing however. In this game, damage is huge and spiky, you cannot make up for shortcomings at point X later, because people are already dead by then. Moreover, healing is exceptionally strong in this game and the time actually spent healing thus comparatively low, which also limits what you can do with internal healing mechanics. And on the flipside, since you have that healing gimmick you need to take care of, DPS design can't be too complex on them either.

    The devs have designed themselves into a bit of a corner there and I'd expect any new healing job to be either extremely homogenized, or dysfunctional in various ways until homogenized.
    This. I'd much rather seem then fix this problem than make another class that does the same thing only with a different coat of pant. They're pretty limited on what they can do right now because burst healing is so powerful.

    Of course, we learned from WoW that once you get this kind of healing power creep, undoing it is painful and will frustrate a lot of players. So the path of least resistence is a healer that looks different but mechanically really isn't.

    A magitech healer would be pretty cool, assuming it isn't "WHM, only with a gunblade."
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Zojha View Post
    snip
    I'm still sticking with "not necessarily" because at the end of the day a new healer job cannot be avoided and one is highly likely to be introduced with the next expac. SE isn't going to put players through yet another long waiting time to do content because of having yet more DPS, not to mention the general consensus is players want a new healer. AST was pretty broken at first but was slowly fixed through patches but then many other jobs have had situations like this as well so let's not point the finger at certain roles hmm.

    But hey, shoot down ideas that are brought up for a bit of fun, that's completely fine.
    (2)