Page 16 of 21 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 207
  1. #151
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Xaert View Post
    snip.
    I am not disagreeing with you at all and I do believe MNK needs some tweaks. MNK was my first melee dps to 70 and then I did DRG. The way I looked at it is DRG felt like a true expansion of the abilities where as MNK abilities felt bolted on. I am also used to 3.0 abilities so Foe in 3.0 you would not consider a raid utility buff since it only buffed Magic Damage. I am purely just asking from a clarification sake so we are speaking the same language.
    (0)

  2. #152
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    There's so much (constructive?) Criticism on Stormblood Monk but no real word from SE.

    What i personally would have liked was a new ability for starters and not just giving Monks a bunch of buffs and whatever the hell Tackle Mastery was supposed to translate into.

    Our weakness is how punishing losing GL is so having a means on par with blood of the dragon, huton or even transpose to a degree for saving some of our stacks would have bee a world of good for Monks. A true class progression and not hacked on and I'll conceived abilities that fail as often as they work.
    (1)
    Last edited by BucklesTrespen; 12-05-2017 at 09:44 AM. Reason: amending typos.

  3. #153
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Can't find the edit button on mobile version of the site, apologies.

    I favor giving Monks a (better than RoE) ability that helps maintain our stacks thus fixing the glaring issue of being the only job without a new expansion attack and the pain of losing our job resource in one go.

    Tornado kick could, for instance, give a buff called Rolling Thunder that lasts for 30 seconds.

    A new GCD non-form attack called Hurricane Fist could consume Rolling Thunder and reapply our stacks of Greased Lightning.

    Riddle of Earth can now be removed as Hurricane Fist is more reliable, doesn't involve us sometimes having to intentionally take damage. Simple. We get a cool ability that works off an ability we were originally meant to use for jump phases and it's 100% reliable whereas Riddle of Earth is not.
    (0)

  4. #154
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xaert View Post
    Potential Chakra generation from, the previous stated MCH/BRD/DRG/MNK composition, 5/8 sources. The Brotherhood buff does not affect the Monk personally for the Chakra generation, as they already have the chance to generate Chakras at 50% chance for every critical from a weaponskill. While Brotherhood does act as, like I previously stated, "raid utility buff" (picky, I know), I don't think it classifies as a party buff seeing as how it can apply to healers and Ranged Magical DPS, but to no benefit whatsoever outside of RDM's very few Weaponskill moves. This sets it apart from other party-wide buffs such as Battle Litany as it can affect and benefit the raid party as a whole.
    If you actually do the math on Brotherhood's proc rate, it's remarkably low even with the best comp possible. 15 seconds/an approximate 2.5 GCD is 6 chances per individual affected multiplied by 5/8 is 30 chances at a 30% success rate is... 10 chakras on average. That's two Forbidden Chakras.Overall that hardly makes up for the substantial slow on Riddle of Fire, especially since they will get throttled by Forbidden Chakra's GCD preventing you from ever really benefiting from exceptional RNG.
    (5)

  5. #155
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    If you actually do the math on Brotherhood's proc rate, it's remarkably low even with the best comp possible. 15 seconds/an approximate 2.5 GCD is 6 chances per individual affected multiplied by 5/8 is 30 chances at a 30% success rate is... 10 chakras on average. That's two Forbidden Chakras.Overall that hardly makes up for the substantial slow on Riddle of Fire, especially since they will get throttled by Forbidden Chakra's GCD preventing you from ever really benefiting from exceptional RNG.
    there also other issue, what even if you have the best luck whit rng and get a insane amount of procs from criticals and brotherhood, you will at best, only launch a max of 3 forbidden chakras while brotherhood is active because of the rather dumb 5s recast time on the forbidden chakra
    (3)

  6. #156
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    Finally got monk to 70 and just wow the gcd on forbidden chakra just kills the mood during proc payday. Also love the fact whenever monk is brought up to the devs they use perfect dodge. Was fine with hw mnk felt smooth now it feels just clunky.
    (5)

  7. #157
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MrMagnificent View Post
    snip.
    Not reading the posts below this so idk if it was mentioned, but yes, using RoE during mindjack reapers in V3S (among other things like -100 in V2S and so on) can definantly help, often times this is the point in the fight monks lose there stacks, either due to bad timing on refreshing GL3 when you have to move away from the boss (and as such have less time on ur GL3) or because she immediately jumps after the reapers to a random square and it could be a far away tile and shoulder tackle isnt up. RoE has its uses, it just doesnt have its common uses. as others have said, simply removing anything related to fist of earth and making it fully extend GL3 duration would fix any shortcomings it already has and the high CD timer prevents it from being too powerful
    (0)

  8. #158
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Xau View Post
    snip
    Thats not an issue, its a design choice and one that i agree with, monk is already more RNG reliant now in SB than id ever prefer, adding on to that being able to use as many TFCs as u are able would create an even bigger gap between pulls where you are lucky and pulls where you are not, i like that its at 3 max for a brotherhood/RoF session because it lessens the amount of RNG that can screw me over from pull to pull.

    That being said. i dont really care about any of the "useless" skills monk have, i dont care about tackle mastery, riddle of earth/wind or tornado kick, i can do like i did with one ilm and forget they exist if they really dont want to remove them, but what i DO want changed is 2 simple things that would make me enjoy monk the same way i enjoyed it in HW -- Remove the slow on RoF, even at the cost of a potency decrease --- make brotherhood affect the monk.
    That is all i want. and ill have my old monk back. RoF is a garbage tier skill and it is the sole reason im playing sam more than monk, i miss monk.
    (0)

  9. #159
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    Thats not an issue, its a design choice and one that i agree with, monk is already more RNG reliant now in SB than id ever prefer, adding on to that being able to use as many TFCs as u are able would create an even bigger gapbetween pulls where you are lucky and pulls where you are not, i like that its at 3 max for a brotherhood/RoF session because it lessens the amount of RNG that can screw me over from pull to pull.
    it is a issue because it punish you for good rng, something what only has bard to some degree, but no other job has, and besides getting one or 2 more forbidden chakras won't make a extreme huge gap in comparison of other dps, even whit a full phisical comp, usualy you get at best 2 forbidden chakras, 3 if you are lucky, and then if rng is smiling you lose a reasonable amount of chakra stacks just because you can't spend them on nothing while the forbidden chakra is on cooldown, i personally prefer what brotherhood gives a steady non-rng based acumulation of chakras over time what depend on rng to get them, like while brotherhood is active you get assured enough chakras stacks over time to use the forbidden chakra 2 times
    (0)
    Last edited by Xau; 12-13-2017 at 05:24 AM.

  10. #160
    Player
    ULoki's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Loki Linz
    World
    Goblin
    Main Class
    Conjurer Lv 66
    Why not if you use form stance on top of changing stance, you also get a GL stack? That way it will be very hard to lose GL even if they don't fix perfect balance timer...
    (2)

Page 16 of 21 FirstFirst ... 6 14 15 16 17 18 ... LastLast

Tags for this Thread