Amazing how truth can be re-adjusted, lets go:
Jump, Spineshatter, Dragonfire,Life Surge, Mirage, Geirskogul, Blood for Blood, Dragon Sight
lets discount BoTD and True North since you mostly pre-cast them before pull.
lets also omit Litany because of rly long CD
I'm still counting 8 oGCDs, not 3 and not 4.
I was counting how many positionals you do within standard GCD rotation - but forgot Chaos.
Heavy Thrust, Chaos, 2xWheeling, 2x Fang.
Hmm, 6 out of of 11 GCD, lets make it 66% positionals of you GCD rotation then.
You still sure MNK will lose much more if you both miss all?
Last edited by RylaBee; 12-06-2017 at 07:23 AM.
nothing is "difficult" about drg, but comparing it to the other melees, it feels like the most specific melee job to get the hang of
Which again, isnt a complaint or a negative against it (even if i hate the job). im just saying what i think would be the hardest for someone new to melee to pick up and do good at within a reasonable time frame
Last edited by LeeraSorlan; 12-06-2017 at 08:05 AM.
i think theres more things you can pin on drg for being clunky at besides its positionals, cmon now. DRG postional loss vs monk positional loss isnt comparable. if you miss every drg positional in a 10 minute fight, compared to missing every monk positional in a 10 minute fight, monk will be harshly punished by a very large amount over drg.Amazing how truth can be re-adjusted, lets go:
Jump, Spineshatter, Dragonfire,Life Surge, Mirage, Geirskogul, Blood for Blood, Dragon Sight
lets discount BoTD and True North since you mostly pre-cast them before pull.
lets also omit Litany because of rly long CD
I'm still counting 8 oGCDs, not 3 and not 4.
I was counting how many positionals you do within standard GCD rotation - but forgot Chaos.
Heavy Thrust, Chaos, 2xWheeling, 2x Fang.
Hmm, 6 out of of 11 GCD, lets make it 66% positionals of you GCD rotation then.
You still sure MNK will lose much more if you both miss all?
Certainly possible. Thou you would have to do the math to see, what the difference would really be.
Semantics. The ogcds you are using in conjunction with your normal rotation are jump, ssd and mirage dive. You are acting like you have to constantly juggle every ability that's classified as a ogcd constantly during your rotation.
Like I said, you are making the job feel more complex than it really is. If you are having issues remembering when to activate your buffs (blood for blood, litany) and remembering to use DFD once every 2 minutes, I think you have a bigger problem. Regardless of how many times you have to perform a positional it's still only 4 positionals.
They made it even easier when they changed it from a random proc to knowing which positional you are going to have to do depending on which combo you're doing. All of which you can pre-plan for. You lack experience with the job, end of story.
Your disregard for basic logic is trully incredible.
Yes it does matter what percentage of time you spend on positionals.
It does not matter how many different positional skills you have.
Even if you have just 2 positionals - but have to use them 80% of time, that would be more dependency on positioning then using 5 positionals 50% time.
Since facts and logic are "semantics" to you, we indeed should abandon any debate.
Your inability to just admit that you arent experienced or knowledgeable about the job is whats incredible. Dragoon has 4 positionals, thats it. It doesnt matter how much of your rotation you are spent doing positionals, it doesnt make the the job hard or complex. Which is what you are so dead set on trying to prove.
The job is not hard, its not complex and you are not experienced playing it at a endgame level, these are all undisputed facts. You have already listed reasons why you arent experienced with the job in your previous posts, ie. having issues with HT falling off, Seriously thinking that you have to constantly juggle all of dragoons ogcds during their rotation. There is also the hilarious part where you are refusing to address any of the information a experienced dragoon is giving to you you would rather argue pointless semantics than educate yourself on how the job plays. Ignorance is bliss I suppose. Have fun out there kid.
I actually did the math.
If you're going to miss a positional it will most likely be you can't get behind the target. So if you're on the flank you miss the following.
DRG -
Chaos Thrust 50 Potency
Fang and Claw 90 potency
No loss from Full thrust Combo
Fang and Claw 90 potency (Still get the bonus 100 from the trait)
230 potency lost
MNK
Bootshine - 63 potency from missed crit at base crit values.
True Strike - 40 potency
Demolish - 40 potency
No Loss from Dragon Kick, Twin Snakes, Snap Punch
Bootshine - 63 potency
True Strike 40 potency
No loss from Snap Punch
246 Potency Lost also missed Chakra potential from guaranteed Bootshine crit.
Now this is just a semi standard rotation for when buffs/debuffs will fall off. MNK is also 9 GCD's for 246 potency loss, where as DRG is over 11 GCD's and doesn't take into account skill speed, GL3 or any additional crit. The more crit you have on MNK the more missing bootshine increases the potency lost.
Last edited by Wintersandman; 12-07-2017 at 04:22 AM.
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