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  1. #31
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by LeeraSorlan View Post
    snip
    What is difficult about DRG?
    (0)

  2. #32
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Selova View Post
    Dragoon has a total of 3 Ogcd's, I'd hardly call that "one too many". I'm not counting lifesurge since using LS should be second nature
    Amazing how truth can be re-adjusted, lets go:
    Jump, Spineshatter, Dragonfire,Life Surge, Mirage, Geirskogul, Blood for Blood, Dragon Sight

    lets discount BoTD and True North since you mostly pre-cast them before pull.
    lets also omit Litany because of rly long CD
    I'm still counting 8 oGCDs, not 3 and not 4.

    Quote Originally Posted by Selova View Post
    Also, DRG only has 4 positionals, not 5
    I was counting how many positionals you do within standard GCD rotation - but forgot Chaos.
    Heavy Thrust, Chaos, 2xWheeling, 2x Fang.
    Hmm, 6 out of of 11 GCD, lets make it 66% positionals of you GCD rotation then.
    You still sure MNK will lose much more if you both miss all?
    (0)
    Last edited by RylaBee; 12-06-2017 at 07:23 AM.

  3. #33
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wintersandman View Post
    What is difficult about DRG?
    nothing is "difficult" about drg, but comparing it to the other melees, it feels like the most specific melee job to get the hang of

    Which again, isnt a complaint or a negative against it (even if i hate the job). im just saying what i think would be the hardest for someone new to melee to pick up and do good at within a reasonable time frame
    (0)
    Last edited by LeeraSorlan; 12-06-2017 at 08:05 AM.

  4. #34
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RylaBee View Post
    Amazing how truth can be re-adjusted, lets go:
    Jump, Spineshatter, Dragonfire,Life Surge, Mirage, Geirskogul, Blood for Blood, Dragon Sight

    lets discount BoTD and True North since you mostly pre-cast them before pull.
    lets also omit Litany because of rly long CD
    I'm still counting 8 oGCDs, not 3 and not 4.


    I was counting how many positionals you do within standard GCD rotation - but forgot Chaos.
    Heavy Thrust, Chaos, 2xWheeling, 2x Fang.
    Hmm, 6 out of of 11 GCD, lets make it 66% positionals of you GCD rotation then.
    You still sure MNK will lose much more if you both miss all?
    i think theres more things you can pin on drg for being clunky at besides its positionals, cmon now. DRG postional loss vs monk positional loss isnt comparable. if you miss every drg positional in a 10 minute fight, compared to missing every monk positional in a 10 minute fight, monk will be harshly punished by a very large amount over drg.
    (0)

  5. #35
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Certainly possible. Thou you would have to do the math to see, what the difference would really be.
    (0)

  6. #36
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RylaBee View Post
    Certainly possible. Thou you would have to do the math to see, what the difference would really be.
    i can gaurentee you that monk will be behind in dps by a good margin compared to drg.
    (0)
    Last edited by LeeraSorlan; 12-06-2017 at 09:23 AM.

  7. #37
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RylaBee View Post
    snip.
    Semantics. The ogcds you are using in conjunction with your normal rotation are jump, ssd and mirage dive. You are acting like you have to constantly juggle every ability that's classified as a ogcd constantly during your rotation.

    Like I said, you are making the job feel more complex than it really is. If you are having issues remembering when to activate your buffs (blood for blood, litany) and remembering to use DFD once every 2 minutes, I think you have a bigger problem. Regardless of how many times you have to perform a positional it's still only 4 positionals.

    They made it even easier when they changed it from a random proc to knowing which positional you are going to have to do depending on which combo you're doing. All of which you can pre-plan for. You lack experience with the job, end of story.
    (0)

  8. #38
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Selova View Post
    Regardless of how many times you have to perform a positional it's still only 4 positionals.
    Your disregard for basic logic is trully incredible.

    Yes it does matter what percentage of time you spend on positionals.
    It does not matter how many different positional skills you have.

    Even if you have just 2 positionals - but have to use them 80% of time, that would be more dependency on positioning then using 5 positionals 50% time.

    Since facts and logic are "semantics" to you, we indeed should abandon any debate.
    (0)

  9. #39
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RylaBee View Post
    snip.
    Your inability to just admit that you arent experienced or knowledgeable about the job is whats incredible. Dragoon has 4 positionals, thats it. It doesnt matter how much of your rotation you are spent doing positionals, it doesnt make the the job hard or complex. Which is what you are so dead set on trying to prove.

    The job is not hard, its not complex and you are not experienced playing it at a endgame level, these are all undisputed facts. You have already listed reasons why you arent experienced with the job in your previous posts, ie. having issues with HT falling off, Seriously thinking that you have to constantly juggle all of dragoons ogcds during their rotation. There is also the hilarious part where you are refusing to address any of the information a experienced dragoon is giving to you you would rather argue pointless semantics than educate yourself on how the job plays. Ignorance is bliss I suppose. Have fun out there kid.
    (0)

  10. #40
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RylaBee View Post
    Certainly possible. Thou you would have to do the math to see, what the difference would really be.
    I actually did the math.

    If you're going to miss a positional it will most likely be you can't get behind the target. So if you're on the flank you miss the following.

    DRG -
    Chaos Thrust 50 Potency
    Fang and Claw 90 potency
    No loss from Full thrust Combo
    Fang and Claw 90 potency (Still get the bonus 100 from the trait)
    230 potency lost

    MNK
    Bootshine - 63 potency from missed crit at base crit values.
    True Strike - 40 potency
    Demolish - 40 potency
    No Loss from Dragon Kick, Twin Snakes, Snap Punch
    Bootshine - 63 potency
    True Strike 40 potency
    No loss from Snap Punch
    246 Potency Lost also missed Chakra potential from guaranteed Bootshine crit.

    Now this is just a semi standard rotation for when buffs/debuffs will fall off. MNK is also 9 GCD's for 246 potency loss, where as DRG is over 11 GCD's and doesn't take into account skill speed, GL3 or any additional crit. The more crit you have on MNK the more missing bootshine increases the potency lost.
    (0)
    Last edited by Wintersandman; 12-07-2017 at 04:22 AM.

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