Quote Originally Posted by Idolon View Post
Allowing your main tank to pull in DPS stance is a significant damage gain, though it's difficult to calculate exactly how much.
I hardly see how 1 (maybe 2) threat under dps stance can be a "significant" dps gain over the course of a 6+min fight.
Assuming a 2.5 recast time, a fight with 6min of damage done, we have 144 GCD
Let say it saves 2 threat combo and that, to be very generous, dps combo without tank stance would do 50% more damage. We have
full dps : 144 dps combo
threat start : 138 dps combo, 6 threat combo
With DPS combo doing 50% more, 6 threat combo would deal 77% of 6 dps combo resulting 4.8 dps combo. Let say you can't land the 0.8 so only 4!
We have 144 GCD vs 142, we loose 2 GCD
That's 1.4% more damage.

I hardly see how 1.4% tank dps can be considered "significant" damage.


And this simple calculation made the gruesome assumption that overall, dps combo would deal 50% more than threat combo under tank stance.
I'm sure it's different from Job to Job, but I hardly believe this is the case.
And even if it is the case,again. We'll hardly reach 2% dps, and this is for a rather short fight of 6min.

I'm sure that by simply looking at some log we can actually see how much of a difference it does, and I would be extremely surprised it makes a big difference.

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However, I agree on everything else. I do not say NIN threat management isn't powerful. It is very useful BUT, saying that it allows to significantly increase the group dps by allowing the tank to not go in tank stance at all and save 1-2 threat combo is a tad bit far fetched.