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  1. #31
    Player
    Kallistra's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    487
    Character
    Kallistra Noblesse
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Personally speaking, the content that I'm looking forward to the most, the content I enjoy the most, is Deep Dungeon. When this achievement came out, I was super excited to try it.

    Then I realized it was juuuuust about impossible to get this achievement. I can't claim to be as good at Deep Dungeon as the OP, but most of the time, the people who play the game are the ones more familiar with it. It seems to me SE thought, "Hey, lets just put this achievement in here. Oh, we should add some sustain potions. Yeah this is fine!" Did anyone at SE try to get to 200, to make sure it could be done? It should be possible, but it seems like some finer tuning is needed.
    (10)

    Artwork belongs to twitter.com/PeachPii
    Pretty «Cure»
    Dark Knight and Warrior
    Married Selli 2020

  2. #32
    Player
    Angelusdemonus's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Angelus Demonus
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kallistra View Post
    Did anyone at SE try to get to 200, to make sure it could be done? It should be possible, but it seems like some finer tuning is needed.
    That's kind of the big question, no?

    Not to attack SE or be negative to them, but it definitely seems like it was not tested or tried out. I mean, as of right now, the community of players who have attempted this achievement all agree that RDM is really the only viable job to accomplish this solo. But to place a "solo" achievement as a blanket statement, you would want to believe the other 14 jobs (maybe not all of them) would also be viable, which it is 100% not. Arguably, healers before stormblood expansion could have done it with Cleric Stance pre-nerf, but for healers now they just don't have the DPS to pull it off past 150.

    It kind of sucks though, because I know people out there are entertained by the streams and the attempts of people who have tried this. The interest is there...maybe not in actually trying it, but as a form of entertainment. But since my original post, I have not tried it; frankly I was at my tipping point and that's why I created the post, lol. People keep asking me when I'll try again, but I just have no desire or motivation to do so, because it's straight up impossible. And I really want this title, but I'm not going to continually bash my head against an impenetrable wall.

    Of course, I'm also kind of concerned that if this does get the patched or fixed or adjusted, it would be nerfed so hard that the exclusivity of the achievement would be tarnished. But I guess I'll just be happy at this rate that something is done!
    (13)
    Twitch https://www.twitch.tv/angelusdemonus
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  3. #33
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    If the awesome unbalancing in difficulty between the different jobs is not enough, add the RNG factor so high that if anyone reaches floor 200 today, I look at him/her more as a lucky person than a skilled one.

    Luck must be something that helps your way to 200, not the only means to reach it.
    (13)

  4. #34
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Making it so once you hit floor 101 you start gaining xp again and can therefore hit level 70 would help increase the viability of a few jobs.
    Would also frankly just make it more fun in general considering how some jobs ended up playing at level 60 in Stormblood.

    Edit: an achievement for floor 200 in a party would be nice as well. Obviously wouldn't be especially rare but considering 50 and 100 have one...
    (6)
    Last edited by Jandor; 12-05-2017 at 06:29 PM.

  5. #35
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jandor View Post
    Making it so once you hit floor 101 you start gaining xp again and can therefore hit level 70 would help increase the viability of a few jobs.

    Would also frankly just make it more fun in general considering how some jobs ended up playing at level 60 in Stormblood.
    Also give healers the old Cleric's Stance if they queue solo. I understand why it can't be brought back for group content but seriously it would increase the viability for healers tenfold.
    (1)

  6. #36
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd prefer a general mechanic that could work for any job. Like for example solo runs randomly replace a fraction of chests with 'platinum' chests that when opened let you choose to permanently boost damage, healing (and health steal) or toughness by a small amount.
    That way every job could patch up their weaknesses.

    Edit: other possibility is a choice of boost after each 50 floor segment, maybe with diminishing returns for choosing the same option over and over.
    So at Edda you choose either 15% damage, heal or toughness boost. Then lets assume you chose damage at Nybeth you get options of either 10% damage, 15% heal or 15% toughness, repeat at 150 with 5%/15%/15%.

    That combined with having your full level 70 kit after floor 100 should make the majority of jobs viable solo and make a later floor pomander drought less of a death sentence, while still keeping the content challenging for both groups and solo players.
    (6)
    Last edited by Jandor; 12-05-2017 at 08:03 PM.

  7. #37
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kaethra View Post
    Funny story. That happened in 2.0.

    The gear required to clear Coil didn't exist, yet. It was eventually cleared.. but only through some clever uses of Paladin and something else.
    I'm sorry what?
    (3)

  8. #38
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,204
    Character
    Pepe Laugh
    World
    Louisoix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jandor View Post
    Making it so once you hit floor 101 you start gaining xp again and can therefore hit level 70 would help increase the viability of a few jobs.
    Would also frankly just make it more fun in general considering how some jobs ended up playing at level 60 in Stormblood.

    Edit: an achievement for floor 200 in a party would be nice as well. Obviously wouldn't be especially rare but considering 50 and 100 have one...
    Redmage will still be the only class for solo even at 70. It would just give a slight potency increase for your rotation, the resurrection skill would be useless in solo.
    The aether pool armor will still be the same at 99.(ergo some mobs will still 1 shot you with crits)


    There is an achievement for clearing floor 200, but it doesn't specify with how many people you do it. So it is up to you.

    It could really turn out to something entertaining to watch on streaming platforms. But I also fear that they will nerf way more than necessary, if they would try to balance it.

    I wouldn't compare ultimate vs solo potd btw in terms of balancing it to make it possible to clear. The thing in potd is that you are able to clear every mob just fine, given that you have enough pomander, but that is not the case and that is the problem not the mobs or bosses itselfs.
    (1)

  9. #39
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Redmage will still be the only class for solo even at 70. It would just give a slight potency increase for your rotation, the resurrection skill would be useless in solo.
    The aether pool armor will still be the same at 99.(ergo some mobs will still 1 shot you with crits)

    There is an achievement for clearing floor 200, but it doesn't specify with how many people you do it. So it is up to you.
    I can't remember how much stat difference leveling makes internally to PotD, haven't started from floor 1 for quite a while. 10 more levels should still be a noticeable chunk of HP though? Plus the other changes I followed up with in the 2nd post.

    And yeah, my mistake, I meant title not achievement. The earrings are nice enough tbh, just seems odd that every other major option has a title apart from 200 in a group.
    (1)

  10. #40
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    In a perfect world I would wish that all jobs would be able to clear this solo yet right now it would be already so much better if at least the one job that can theoretically handle it, can do it. Yet it seems that even redmage wont get to 200 simply because of too many other things. But those can still be changed. Heck make the changes only for those that do it solo so that groups will still have their challenge.

    Let us start at 101 again if we wish to. This will not grant us the title but it would give us the chance to train. Maybe after you reach 100 solo you will get the chance to try it three times from 101 and after you did that you will have to start at 51 again (and so on). This would kill hours of just getting there thus a better motivation to train these. (You would still need to start at bottom again for the title) Yet even the best training will probably be in vain with no other changes.

    Possible solutions for solo challengers(imo):
    - Change the rate of the pomanders and decrease the amount of mimics or increase the amount of stacks that we can have per pomander: This could give us more time and decrease the amount of pure RNG to beat it at least a bit. People would still need to be lucky and still need to decide which pomander they want to use. But if you could stack more of them you could gather them on the lower floors and maybe survive longer with it.
    - Give us the possibility to get to 70. Characters can take more hits and can DPS a lot more. This could decrease the amount of time needed for each floor and might not make quite a lot of monsters one-hit killers.
    - Give us the chance to log back in the palace if we are kicked from the game. With lots of DDoS attacks, unstable servers and bad connections its already quite risky to even try to play this solo. Nothing kills the motivation of this content (and sometimes even the whole game) faster than a DC on the higher floors. It surely made me stop doing the palace for quite some time when I got a DC on floor 140..I am not sure why I can log back into a dungeon when I am kicked and do it solo yet in this content we are normally thrown out. It could be that we are death anyway but maybe the player stood in a good corner or maybe we had an life pomander active so there could be a chance that we could continue on afterwards. Just give us the possibility to recover from an DC.
    - If you cant do that then at least allow maybe 1 or 2 deaths for solo players..so that we could at least still continue on the higher floors and train there.
    (3)

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