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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KaivaC View Post
    Simultaneous downs are the same - remember that Guildhest in the DF when you had to down five voidsent within seconds of each other?
    Yeah, that's still a pain to get in Guildhest roulette. But I'd think by the time you get to something endgame, people would have a better grasp on how to kill things at relatively the same time.

    That said, I'd see things like "kill in this specific order close to the end of the lifebar" in savage, hard mode would get easier on each piece downed.

    If anything, all these complicated mechanics feel more like a DPS check phase (similar to Bismarck's or A9) than a full fight on its own. So have the Chessmaster as an actual boss, and this for the DPS/organisation check mechanics.
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    Last edited by Ekimmak; 12-04-2017 at 02:53 PM.

  2. #2
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    It sounds pretty cool. I mean- I’d suck at it but it’d be cool to watch.
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  3. #3
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Ekimmak View Post
    snip
    Mmm....maybe. It would be an interesting challenge for sure, though. I could see it in hard mode, because at least healers could keep folks relatively healed with our current kit. I'd love for them to bring back some of the more interesting mechanics that we saw in the Crystal Tower raids, to be honest. Actual mechanics like putting the chain back on Cerberus, or having the appropriate number of people stacking for a Lvl 100 Death. To add to your idea, maybe we have something like DPS stand in certain parts of the chessboard, or have them pick up certain roles to counter the chess pieces.
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  4. #4
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KaivaC View Post
    Mmm....maybe. It would be an interesting challenge for sure, though. I could see it in hard mode, because at least healers could keep folks relatively healed with our current kit. I'd love for them to bring back some of the more interesting mechanics that we saw in the Crystal Tower raids, to be honest. Actual mechanics like putting the chain back on Cerberus, or having the appropriate number of people stacking for a Lvl 100 Death. To add to your idea, maybe we have something like DPS stand in certain parts of the chessboard, or have them pick up certain roles to counter the chess pieces.
    Well, the DPS are keeping the Pawns from using En Passant to get to the end faster. And also killing said pawns, (or in savage mode, pushing their HP low enough to force them into using Promotion).
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