@Diva:
That's the thing though, it CAN fit. We just collectively need to have a little imagination. Nothing says "raw destruction" to me like channeling someone else's life force to do increased damage.
Also, at some point, lore MUST give way to balance. Bard being able to tank makes no sense because bard doesn't HAVE to be able to tank (if nothing else, it can just kite). The majority of the caster role is able to raise, and BLM is not, so let's make it fit. Furthermore, since at some point lore MUST give way to balance, and we are talking about progression/endgame/ultimate here, the job is gimped by not having it. This is not really applicable in hard mode dungeons (although the ability to raise the healer in a light party would also be very nice) since balance there.... who even cares? Beat the dungeon as fast as possible on the jobs you have in the duty finder with you.
Just because you in particular (or anyone) might not care about having it doesn't mean that there aren't those playing it at a different level who DO care about having it (better to have and not need than need and not have).
@Remedi:
We hashed this out once already; since no one foresees SE changing Rez Dispenser/SMN's Resurrect, BLM should be given something to compete on the front. It's that simple. And again, given the ability to Raise even once every 3 minutes and better access to movement tools in progression, you bet your bottom dollar that I would be playing BLM in progression since AT LEAST it can compete.
@Ogru:
No, not really. Nothing is stopping RDMs from being RDMs, everyone loves Embolden (and hopefully it also gets some love). SMNs might be a better choice damage-wise, but RDM is still perfectly capable, and by its nature should be the weakest damage/highest support caster (which currently the support aspect of that needs to be addressed, yes). Note that plenty of SMNs and several RDMs have cleared unending coil... and zero BLMs have.
Unfortunately the consensus currently is that BLM is in fact NOT the most rewarding once a fight has been practiced thoroughly, since SMN is stronger damage anyway, but this pertains to the other thread. Furthermore, I don't want to be able to switch to BLM only after progression has ended (and I don't want RDMs to have to switch to BLM after progression has ended, either). That's the point of that particular quote. I want to play my job and I want the others to play theirs. I don't want to feel guilty playing a job that is measurably less useful in progression. This is bad design.
SMN would definitely not be eclipsed because it still has raise whenever, not to mention radiant shield contagion and devotion (as well as insane burst capability, which BLM will NEVER have due to the off-gcd nature of SMN and the hardcast GCD nature of BLM). And lolrez dispenser+support. Saying that Raise alone is the only thing that lets the other casters be viable is... a bit ridiculous to be honest.
I'll say again that, at some point, lore MUST give way for balance. And the caster role is not balanced.
Lastly, most of my frustration has subsided now that we're actually discussing the nuance of the issue rather than the yourstupidmuh'splosions posts we were getting last night. I apologize for getting snippy, but it blows my mind that some people can ignore what's right in front of their faces. A 25 page thread about BLM needing raise, and you seriously don't think the "it has infinite MP in Umbral" stipulation hasn't come up yet??? Lurk harder, we have work to do here, and obviously people are filling those pages with posts about SOMETHING.
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I mean, even the ability to raise my healer who made a mistake once during one pull is better than saying "welp, wish we had a rez dispenser" and wiping. That IS substantial, in my opinion, and all the job really needs. My group (and many groups I've been in) have said to me and others directly "wow sure wish we had a rez dispenser/SMN right now" because of mistakes/deaths. Even one simple raise is substantial enough to say "hey, I have this option so we aren't totally screwed! It might not be as good as rez dispensing, but it's enough, so deal with it."
Besides, by your logic, the recast nature of the ability would encourage players not to die more, which is the point you were trying to make some 10 pages back; we should be removing our reliance on raise in general rather than coddling it.
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