Quote Originally Posted by Atoli View Post
I don't see what I have to try out with the way CON is now.
What was said before the list was released:
"When playing solo, you can stay CON with you elemental nukes, but we give you White mage in party play, so you won't nuke there but heal, buff and raise."
I was fine with that, because I love doing both in different situations.

But what the list is saying now is:
"We took away pretty much ALL your elemental skills, even though the elemental aspect is what defines the whole class, lore-wise, so you are nothing but a dumb healbot in party AND solo."
You're not paying attention.


CON Mag. 8 Deals wind damage to the target. Chance to inflict DoT effect.

 ∟CON Mag. 9 O Target AoE Deals wind damage to all enemies within range of the target. Chance to dispel an effect.Combo: CNJ Magic 8, Bonus: Increased accuracy against target.

CON Mag. 10 Deals earth damage to the target. Chance to reduce evasion against earth magic.

 ∟CON Mag. 11 O Target AoE Deals earth damage to all enemies within range of the target. Chance to inflict Heavy.Combo: CNJ Magic 10, Bonus: Increased damage towards target.
You still have elemental nukes. You lost no more than Thamaturge in the trade off, and you've no idea whether or not you NEED all the bells and whistles you're complaining you've lost in the exchange.

You're making a decision entirely by glancing over something on paper instead of seeing what the words actually mean.