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  1. #251
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    .........I should really just start another thread for the off-GCD raise suggestion. How many people out of the last like 20 have not even bothered reading the thread but only the OP (and not specified tl;dr or "hey only read the OP" etc etc)? I'm stunned.

    For those of you keeping score at home:




    Blackbind (Void Pact, Aetherial Surge, Soul Bind, insert other working names here), Lv 60 (or higher, if you prefer)

    Ability
    Cast: Instant, Range: 30y, Recast: 180s

    Resurrects one Party Member (yes, party member, not alliance member/random) to a weakened state. A tether is created between the resurrected party member and the caster with a range of 12y. As long as the tether remains unbroken, increase BLM damage by 10%. If the tether is broken before the duration expires, the resurrected player will be KO'd.

    Duration: 20 seconds




    .....Now that you've read it in full and hopefully realize that uptime will not be affected, infinite MP will have no bearing on its usage, the job will not be even capable of Rez Dispensing due high recast, your swiftcast will not be "burned", and that it fits perfectly into the job's lore, cannot possibly be construed as "white/arcane magic", AND WILL IN FACT ADD DAMAGE TO YOUR 'SPLOSIONS, discuss.
    (0)
    Last edited by Llugen; 12-03-2017 at 12:47 PM.

  2. #252
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    It's like Dragon Sight, but x10 worse! So no.
    Come on. Even you know that it's not practical.
    (0)

  3. #253
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    .......You've given literally no refute. I assume this goes hand-in-hand with "I've read enough already to have made up my mind" guy.

    "It's not practical" kinda like bloodletter resetting at 50% chance from dot tick crits on multiple targets? Come on, now. Why do you get to decide what's practical and what's not?


    The only argument against it that I've thought up so far is that it might be used for grief play in the duty finder, which is generally very well-responded to by the community management team, or at least I've received responses in a VERY timely manner about my multitude of harassment tickets I've submitted. Other than that, I see literally nothing wrong with it. There is incentive to use it for the caster, it allows BLM to compete for the caster role slot on more equal footing, and it works around ALL the aforementioned issues in my previous post.
    (0)
    Last edited by Llugen; 12-03-2017 at 12:52 PM.

  4. #254
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I'll give you one.
    Ok, so the ressurected player dies immediately when they stray too far away from the caster?
    Might as well Raise the player normally by a healer instead of them potentially dying again and have another stack of the weakened state so they do even less DPS next time because they didn't bend over for the BLM.
    (2)

  5. #255
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    This is already an issue that happens when players move/use skills too soon before they are healed up. They then get Brink of Death immediately. hashtag be more careful.

    Increase the tether distance to 15 if you prefer/are concerned about having to walk out of range for mechanics, etc. Besides, how often do you see the Dragon Sight tether break? You bet your bottom dollar that both the targets (one whose damage is increased and the other whose actual life is on the line) are going to make absolutely sure that it doesn't break, save for some knockback bogusness, but to that I say again hashtag be more careful. Hell, add a free Surecast/Arm's length to that entire duration, if you wish.

    Furthermore, "raising normally" is always an option when there is a healer or two. Same thing goes for RDM/SMN, if convenient it's better for the healers to raise anyway so the DPS jobs don't lose their uptime.


    It's not a perfect option, that's the whole point, it's just an option vs what the job has right now, which is absolutely nothing.
    (0)
    Last edited by Llugen; 12-03-2017 at 01:02 PM.

  6. #256
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    This would only see use in premades where people know what they are doing. Everywhere else would either be BLMs refusing to use it because of the responsibility or people not wanting to be the target of this poorly thought-out ability.

    I'm glad it's not in the game and never will be.
    (0)

  7. #257
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    God forbid there would be people who *gasp* know what they're doing. Lord help us. And certainly every "raw damage" BLM in the game will be turning down an opportunity for a 10% damage buff and players who die will certainly be declining raises!


    Satire aside, you've still offered no solid refute for such a "poorly thought-out" ability. How about you come up with something, then, and we'll talk about it.
    (0)

  8. #258
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    How about you come up with something actually smart?

    Not only is it a bad idea, it's also an "optional" 10% damage increase. I'd rather have BLM get a damage buff that they can freely use without any awful drawbacks, just like pretty much all of the buffs in the game.
    (4)

  9. #259
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Llugen View Post
    Blackbind (Void Pact, Aetherial Surge, Soul Bind, insert other working names here), Lv 60 (or higher, if you prefer)

    Ability
    Cast: Instant, Range: 30y, Recast: 180s

    Resurrects one Party Member (yes, party member, not alliance member/random) to a weakened state. A tether is created between the resurrected party member and the caster with a range of 12y. As long as the tether remains unbroken, increase BLM damage by 10%. If the tether is broken before the duration expires, the resurrected player will be KO'd.

    Duration: 20 seconds




    .....Now that you've read it in full and hopefully realize that uptime will not be affected, infinite MP will have no bearing on its usage, the job will not be even capable of Rez Dispensing due high recast, your swiftcast will not be "burned", and that it fits perfectly into the job's lore, cannot possibly be construed as "white/arcane magic", AND WILL IN FACT ADD DAMAGE TO YOUR 'SPLOSIONS, discuss.
    As nice as it is that you are engaged in coming up with ideas to improve BLM, I would really rather not see this same idea presented again. And again. And again.

    I say that not to be rude, but because it's gotten to the point where your commitment to bringing this suggestion up in post after post is distracting from anything else of value you might have to contribute.

    If your goal is to maximize visibility for your idea, maybe you really should give it its own thread and invite other posters to discuss it specifically if they wish.
    (4)

  10. #260
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Llugen View Post
    @Silver-Strider, Sorry to say, but if your group is still progressing on Neo and knowingly ignoring "the meta"/strategy, then this isn't the thread for you. You are more than welcome to do those things if you want, but we are talking about BLM/the caster role at the high end with regard to balance. This is in the same vein of people who say BLM's damage is fine when all they do is 24 man raids and expert roulettes (and to be honest even in those right now the damage is not fine).
    I'm not saying that BLM damage is alright. I'm saying that you're arbitrarily leaving out viable options of playing the game just to further your own point, trying to present them as facts when they're just your opinion on the matter. In regards to high end balance, giving BLM rez will do nothing to help them be more viable in end game content, as the things holding BLM back are low damage due to lack of mobility and the lack of synergy with other classes.

    There's been plenty of suggestion to improve BLM's damage on the BLM megathread but the lack of class synergy is something that has only ever lightly been touched upon. The meta is why it is because the synergy between all the classes involved is insane. Perfect CD alignments on top of the general buffs they grant the group are impossible to match with the way the game is currently set up and honestly nothing short of a complete overhaul will ever change that. SMN is close to breaking into the physical meta because it has some synergy and utility but this topic is actively trying to nerf SMN and bringing it back to square 1 instead.

    What I mean by a complete overhaul is that they would need to make select classes synergy better with one another on a similar level that DRG currently has with BRD+MCH. Things like giving DRK a skill that increase the damage the enemy takes from Magic attacks, changing RDM's Embolden to grant extra magic damage instead of physical, making Ley Lines a group wide SpS buff, and so on. These are the types of suggestions that would broaden the meta in a way that would be beneficial to everyone by allowing every comp to be viable in its own way.
    (0)
    Last edited by Silver-Strider; 12-03-2017 at 06:21 PM.

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