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  1. #21
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Quote Originally Posted by Melondra View Post
    In my opion the cut-scence skippping should be disabled during Castrum Meridiam and the Pratorium.
    The problem with this is that if cutscene skipping was disabled, nobody would run it. I really feel for the people soloqueueing it for the first time but because SE decided to make it one of the main ways to get poetics you cant blame people for not waiting after having run it almost every day for years. I dont wait for new players but i atleast try to show them the way or tell them what to do and mark things. Blame the system, not the players. I always offer my friends or new fc members to make a party with 2 tanks and 2 heals so they can either enjoy the cutscenes as they come or atleast dont get left behind.
    (2)
    Last edited by Beelhi; 11-20-2017 at 04:48 AM. Reason: spelling

  2. #22
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    What they COULD do, is do this:

    1). Add this instance to the Mentor Roulette if it isn't there already.
    2). Anybody specific-Qing for either of these instances will get people from Mentor Roulette whenever possible.
    3). Anybody who Qs for these as a roulette will not be placed into the same group with Newbies unless it is absolutely necessary.

    That way, Speedrunners and Mentors/Newbies get separated. If Mentors can't be bothered to slow down for newbies, then they shouldn't be Mentors.
    (1)

  3. #23
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    I would go with instances being solo, with NPC companions (Scions) and last bosses turned into Trials (Livia and Ultima respectively).

    Remember that for new players, Merridianum is one of first 8-man dungeons, and its usually the first place where they realise that in 8-man, other players are NOT locked until everybody finishes cutscenes.
    Therefore you finish your first cutscene and see the whole party is gone, probably already fighting first miniboss.

    As a new player, I can confirm the current experience from game immersion perspective is abysmal for both these instances.
    It is by far the most story-breaking experience I have seen on my way to 70, second being the super boring filler-quests plaguing questline preceding Heavensward.
    The HW and Stormblood MSQ are luckily huge improvements.
    (0)

  4. #24
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RylaBee View Post
    I would go with instances being solo, with NPC companions (Scions) and last bosses turned into Trials (Livia and Ultima respectively).

    Remember that for new players, Merridianum is one of first 8-man dungeons, and its usually the first place where they realise that in 8-man, other players are NOT locked until everybody finishes cutscenes.
    Therefore you finish your first cutscene and see the whole party is gone, probably already fighting first miniboss.

    As a new player, I can confirm the current experience from game immersion perspective is abysmal for both these instances.
    It is by far the most story-breaking experience I have seen on my way to 70, second being the super boring filler-quests plaguing questline preceding Heavensward.
    The HW and Stormblood MSQ are luckily huge improvements.
    Dont forget nero and gaius.
    (0)

  5. #25
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Maeka View Post
    What they COULD do, is do this:

    1). Add this instance to the Mentor Roulette if it isn't there already.
    2). Anybody specific-Qing for either of these instances will get people from Mentor Roulette whenever possible.
    3). Anybody who Qs for these as a roulette will not be placed into the same group with Newbies unless it is absolutely necessary.

    That way, Speedrunners and Mentors/Newbies get separated. If Mentors can't be bothered to slow down for newbies, then they shouldn't be Mentors.
    You make the assumption that mentors are actually doing their job....when I see them NOT doing their job.
    (1)

  6. #26
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NephthysVasudan View Post
    You make the assumption that mentors are actually doing their job....when I see them NOT doing their job.
    Mentors can have their status revoked. If a newbie ends up in one of these dungeons with some mentors who refuse to do their job, said mentors can be reported. And you'd have 8 people there... maybe 1-2 newbies and 6-7 mentors. I'm pretty sure if 1-2 mentors were refusing to do their job, they would either run off by themselves and get killed, or they'd be vote-kicked by the remaining mentors.

    OR they'd simply get frustrated and leave.

    OR they'd get reported by the newbies after the dungeon run.
    (0)

  7. #27
    Player
    Vshunyi's Avatar
    Join Date
    May 2016
    Posts
    59
    Character
    V'shunyi Tia
    World
    Tonberry
    Main Class
    Lancer Lv 70
    SE really needs to just get rid of the in-dungeon cutscenes. Move what you can to before and after the instance. It's probably going to be quite a bit of work, but these dungeons really need it. It's a shame that they stopped making 8-man dungeons since they're really cool in concenpt. It really wouldn't be this hated if not for the sixteen billion cutscenes one after another.
    (1)
    Quote Originally Posted by Luxpheras View Post
    Hello again, Eorzeans.

    We appreciate your continued feedback on the subject of unlocking the variances in appearance of the Hempen set across all races.

    It looks like an overwhelming majority of you are very interested in this! As such, we have forwarded this feedback to the development team. In response, they would like to let you know that they are considering this for a future update!

  8. #28
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vshunyi View Post
    SE really needs to just get rid of the in-dungeon cutscenes. Move what you can to before and after the instance. It's probably going to be quite a bit of work, but these dungeons really need it. It's a shame that they stopped making 8-man dungeons since they're really cool in concenpt. It really wouldn't be this hated if not for the sixteen billion cutscenes one after another.
    What makes it really bad is that even if you're a newbie desperately skipping cutscenes to avoid getting locked out, it can happen anyway, thanks to cutscenes that come one after another in rapid succession ensuring that the 20 seconds it takes to catch up is the times it takes to lock you out out of the fight.
    (1)

  9. #29
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Its nice to see people keep discussing this, but in all honesty, this is just -ONE- screw up on their end, and it hasn't happened since. SE Will not go back and fix this, its not a major problem. There are ways around this with unsynced help from your FC or PF groups where you get like-minded people who want to experience it the original way. SE has since fixed this problem after these 2 dungeouns. You will only get CS's before and after fights/dungeouns and never during. So while I agree that these 2 dungeouns could use tweaks to fix glaring problems and issues, the dev team doesn't REALLY need to be wasting resources on this when we have other matters like housing, job balance, and much more pressing matters that should be addressed.
    (1)

  10. #30
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    Its nice to see people keep discussing this, but in all honesty, this is just -ONE- screw up on their end, and it hasn't happened since. SE Will not go back and fix this, its not a major problem. There are ways around this with unsynced help from your FC or PF groups where you get like-minded people who want to experience it the original way. SE has since fixed this problem after these 2 dungeouns. You will only get CS's before and after fights/dungeouns and never during. So while I agree that these 2 dungeouns could use tweaks to fix glaring problems and issues, the dev team doesn't REALLY need to be wasting resources on this when we have other matters like housing, job balance, and much more pressing matters that should be addressed.
    I agree it's not probably not worth redesigning the dungeons, but they could find small little ways to alleviate.
    Not sure if everyone remembers, but when you get to the end of 2.X's second MSQ (astral), there is an actual warning in the game that a ton of custscenes are about to happen.

    They could do something similar - A warning for both of these dungeons that a lot of cutscenes exist and that it is therefore recommended to go with a group of friends, or party finder, or mentors from the novice network. They could also explain how to watch the custscenes in the inn (as let's face it a lot of people who haven't been using it might have forgotten how it works).

    They could also reorganize the cutscenes in the inn so that a person doesn't have to switch between 2 sections to watch them all. Right now you start with the MSQ ones for the ones just as it starts, then move on to the Duty section, then back to the MSQ ones, it's quite confusing. They fixed that in MSQ instances in 3.X by including the duty cutscenes as part of the MSQ cutscenes whenever MSQ makes a player go to a dungeon.

    It wouldn't take up much resources to pop up a warning and reorganize, and then people who don't look up things on google will not end up surprised when they suddenly queue and get left behind.
    (2)

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