Currently, we have these types of dungeons.
Normal (Satasha)
Hard Mode (Satasha Hard)
MSQ (Dungeons that don't get a Hard Mode but are a bit more difficult than other dungeons)
I propose we add a bit of excitement to old and new content by implementing a system similar to the WoW Mythic+ Keystones.
However, the process would be different than what "they" have in place.
Let's look at what our economy has in abundance, Materia? Old crafting mats? Gil?
For our new dungeons to work, they would need to have a form of upgrades that require the said item slot. Each dungeon then turns into a deadlier, shinier and more rewarding version of itself.
Rules for Fortified Dungeons:
Always ilvl synced, wipe and you are kicked (like PoTD)
Can only be created through PF (for the time being)
Ilvl will be consistent with the level of Fortification.
Edit Clarification: The Ilvl sync will always be equivalent to the difficulty of the dungeon. This allows you to fight a higher tiered dungeon with better gear but prevents you from over-gearing.
These dungeons will have a new currency system in place. It would be similar to those at a Fair or Carnival, each time you clear, you will gain a token, trading in X tokens nets you a higher tier dungeon upgrade, continual upgrades will increase the difficulty of the dungeon, which in turn increases drop rates and unlocks rare rewards. (IE: Satasha Seashell Tier 1 Base Rewards, Satasha Seashell Tier 2 x.25% drop rate, Satasha Seashell Tier 3 .25% drop rate +1 Treasure Chest, etc)
The Price:
Each slot will require a substantial amount of points worth of X to fill per adventurer, I.E: 1,000 points of Materia, 1,000 points of Crafting Materials, 100,000 Gil.
Tier 1 Materia; is worth 10, Tier 2 50, Tier 3 100, Tier IV 200, Tier V 500.
Crating Materials are worth their NPC sell back price divided by 10: 100 Gil item = 10 points.
Edit: The Price for each Tier will be different as the risks and rewards will increase as well.
The Story:
The Beastmen, City-States, and various other friendlies want to strengthen and convert the various dungeons into strongholds/hamlets. To do this, they need supplies and lots of it. With the constant threat of Primals and outsiders (Garlemald), they beseech you to aid them in creating such a place.
After you pay your portion of the quest, you receive a token which you need in order to enter the new dungeon [Fortified] Amdapor Keep, for example.
This will have completely new mechanics to deal with, not just killing monsters, mini-bosses and then the last boss.
It will have puzzles to solve, riddles to solve, deadlier monsters to fight, traps! and a boss fight worthy of the price tag.
Edit Clarification:
Puzzles: When I think of puzzles, I picture 3 magic pots, one has an imp inside, you trigger the event and play something similar to 3 card monte, a failure may reduce your skills for an amount of time. Other puzzles might include a small jumping game/switches that might involve the party to split up to hit /stand on 3 different platforms at the same time while the 4th touches the door.
Mechanics:
Forced Job Change: You might be required to change to a Gatherer/Crafter inside the dungeon to complete a side quest. Inability to do so will make progression significantly harder. (Create a poisoned stew for the next boss, make potions of bar-fire to protect from massive fire dot)
Riddles: Word games, Picture games, a memory game or even a short quiz, similar to the Quiz Monster in FF IX (Ragtime Mouse), they ask you questions and if you X then you suffer, a correct answer lets you continue unhindered.
Traps!: Some monsters should be avoided, hitting them deals 0 damage and they might kill you. A jumping puzzle or even a CC of sorts could help you get passed them. Other Unique Monsters might shut off your UI for 10-20 seconds. 3 switches on the wall, 2 could be deadly. A false door that leads to a disadvantaged fight. Also the traps from PoTD were pretty sweet.
Deadlier Monsters: Aside from the obvious HP/Damage, monsters could have unique mechanics such as /pray to remove their buffs, require stun/silence to prevent additional mobs being summoned. A limit break bar cued to physical/magical damage dealt. Monsters that create environmental hazards throughout the rest of the dungeon depending on their death knell. (death by magic, mp drain miasma, physical tp drain miasma) I also liked the unique monsters in Diablo, some were resistant to physical/magical etc. It would be nice to have that sort of thing.
I think about the dungeon should be changing, just slightly but just enough, similar to POTD, not every area is the same, so no 2 dungeon excursions should be the same. Unique Monsters, and "side quests" are generated randomly. In an essence, it would be a reskin of the current PoTD levels, but they would be inspired by dungeons like Satasha (water, grotto) Amdapor Keep (Castle walls, gloomy skies)
The Loot:
Be honest, how many of you skipped all that to see what was in this portion first?
Let's face it, the rewards have to be epic. Your party just spent half a million Gil in resources to complete this quest. Your reward?
Job Specific Gear that grants real bonuses to skills you own. Set bonuses, Sets that have conversions (similar to FFXI +10mp/-10hp) etc.
Glamours from previous FF games (Rinoa, Selphie, Quistis outfits. Kefka outfit) /SE Games that have the FF feel. (Bravely Default; most of the jobs had unique outfits., Dragon Quest)
Chocobo Bardings such as Moogle Mail Courier, Scion themed choco barding,
Unique mounts based on the dungeon being Fortified.
Ochestrian Roll: Faerie Battle (FFIX)- Soken Remix
Hair Styles
New Collector Item: Stickers (Think Minions, but stickers are worn on your clothing like FC symbol) What kind? All the kinds!
Tattoos
In conclusion:
We all want the same thing. to have fun, but if the content is too easy, we burn through it and get bored. If it is too difficult, we doubt the reward is worth the effort. With this implementation, you get to decide how much you are willing to risk, for the rewards within.
If you liked this idea, you know what to do, If you don't tell me what you'd change.
If you are here because servers are down, Well they're not, so go back to grinding your ponies, pigeons, and doggies!
Community Ideas:
KaldeaSahaline: Thanks for asking questions. Also for sharing your own idea: http://forum.square-enix.com/ffxiv/t...Eureka-Concept
Rilifane: How about this as rewards?
- gear (obviously) - exclusive gear/ skins welcome
- tokens so RGNesus can't screw you TOO hard or crafting mats to craft an exclusive item of your choice
- exp tomes to level your alts and/ or (perhaps as a choice similar to Khloe's rewards) things like Materia token, HQ buff food etc. Nothing big, more like a little bonus.
Keridwyn: All you need are various rewards of various prices. The more rewards you have, the more you entice collectors to earn all of them. Or you make them quality crafting mats and require x2 or x3 of the materials to make things. give it unique rewards including unique crafting materials for BRAND NEW items. Not the ability to craft cash shop items.