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  1. #191
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'm saying that they should remove it, I'm not saying that it is balanced though
    Frankly as I keep saying It would lead to death be even less punishing that it is right now and frankly when Titan EX is in the heart of many high end players because it teached you that you were in the wrong spot BECAUSE if you died you were out.

    (also there are plenty of gimmicky way for to be implemented to all the jobs, did you know that monks usually had a raise skills in the franchise?)

    Also frankly at that point why not just adding it to the role skill for both healers and casters?
    (0)
    Last edited by Remedi; 12-01-2017 at 08:39 AM.

  2. #192
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Death is more punishing to the player now than it ever has been. It is only LESS punishing for the healers that used to have to try to do extra shielding due to lowered HP from weakness.

    Dying now is a more significant main stat damage loss than it was in the past, so I would argue that it would make no difference. You don't WANT to die, obviously, but deaths happen even in the best of groups. Also, Titan EX was where if you fell off it was over, and THAT was the challenge. Notice how in Sophia onward falling off respawns your dead body on the platform. This represents a paradigm shift TOWARDS the value of recovery rather than "harsh punishment for mistakes" in my eyes.



    Lore-wise a Raise skill would make sense on MNK (just like Lore-wise it would make sense on PLD) but ROLE-WISE, which is what I've been arguing about in ALL of these threads this entire time, it makes no sense for these two to have it, but it DOES make sense for BLM.

    The problem is that the caster role is off-balance, and since groups take one caster (or they SHOULD be, if we could upheave the physical meta), it is brother against brother. And quite plainly, the odds are stacked against BLM heavily.
    (0)

  3. #193
    Player
    PrismaticDaybreak's Avatar
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    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Do you know the impact it would make? 0. People would still bring RDM for chain raise or SMN for semi frequent raises and less catering. Raise doesn't make BLM attractive.
    (3)

  4. #194
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Llugen View Post
    Death is more punishing to the player now than it ever has been. It is only LESS punishing for the healers that used to have to try to do extra shielding due to lowered HP from weakness.

    Dying now is a more significant main stat damage loss than it was in the past, so I would argue that it would make no difference. You don't WANT to die, obviously, but deaths happen even in the best of groups. Also, Titan EX was where if you fell off it was over, and THAT was the challenge. Notice how in Sophia onward falling off respawns your dead body on the platform. This represents a paradigm shift TOWARDS the value of recovery rather than "harsh punishment for mistakes" in my eyes.



    Lore-wise a Raise skill would make sense on MNK (just like Lore-wise it would make sense on PLD) but ROLE-WISE, which is what I've been arguing about in ALL of these threads this entire time, it makes no sense for these two to have it, but it DOES make sense for BLM.

    The problem is that the caster role is off-balance, and since groups take one caster (or they SHOULD be, if we could upheave the physical meta), it is brother against brother. And quite plainly, the odds are stacked against BLM heavily.
    I think on paper is more punishing for the one who died true, but since now deaths are more recoverable I'd lean on it's less punishing than before
    Before, it's true that it was punishing for healers tpo spend MP on raising some1 only for it to die to the next aoe, but it also means that you could be out of a fight so in a sense your dps loss was higher.

    You are absolutely right on the fact that they shifted on more recovery after sophia, but frankly that was when high end players styarted to look at content with contempt, which probably was the right move to reinvigorate the raid scene, considering what happened before.

    That said I never said that casters were balanced in this, I always said that since they are not balanced raising should go away from casters or be introduced as siomething extremely niche and ininfluental to the point where ppl would say: ye it's good but something you can live without (Admittedly this is something very hard to achieve).
    (2)

  5. #195
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I don't see them removing Rez Dispenser(tm) from the way that it is right now, not to mention SMN is a MP generating machine now that Ruin III is no longer a dump (so basically always capable of raising especially with swift), so therefore the only real option is (note: should be) for BLM to gain some kind of option to compete with this.
    (0)

  6. #196
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    Do you know the impact it would make? 0. People would still bring RDM for chain raise or SMN for semi frequent raises and less catering. Raise doesn't make BLM attractive.
    "This raise doesn't inflict res sickness."

    Bam. Give it a 3 minute cooldown.
    (2)

  7. #197
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Llugen View Post
    I don't see them removing Rez Dispenser(tm) from the way that it is right now, not to mention SMN is a MP generating machine now that Ruin III is no longer a dump (so basically always capable of raising especially with swift), so therefore the only real option is (note: should be) for BLM to gain some kind of option to compete with this.
    As I told you, we won't agree on this, for me ress should be a healer only thing and be removed or severely limited from casters.
    Feel free to think w/e you want of me because of this, but I strongly believe from everyone's reaction to this that it's not good at all for the game balance how it is handled now
    (1)
    Last edited by Remedi; 12-01-2017 at 10:36 AM.

  8. #198
    Player
    PrismaticDaybreak's Avatar
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    Jul 2017
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    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    "This raise doesn't inflict res sickness."

    Bam. Give it a 3 minute cooldown.
    Now see that might do it or at least would make people consider it. Or alternately they could get rid of Verraise which I believe myself and most of RDMs are tired of being brought for.
    (1)

  9. #199
    Player
    Shouko's Avatar
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    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Remedi View Post
    As I told you, we won't agree on this, for me ress should be a healer only thing and be removed or severely limited from casters.
    Why is this so difficult to grasp? "Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest."
    (1)

  10. #200
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shouko View Post
    Why is this so difficult to grasp? "Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest."
    Were this any other classic FF title you'd have a point.
    (1)

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