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  1. #31
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Geesus View Post
    Mehhh.... I don't know about that but it is possible depending on the PT. I can see what you're saying and it's probably true in many ways.
    Its definately true, there are a number of factors

    the max level difference that will give sp scales with level (so at level 10 you ll get the same sp from a level 12 mob as a level 20 mob)
    respawn times for almost any monster outside of a beastman stronghold isnt that fast (the plevel can only kill so much stuff)
    to properly link, players need to be in range of the monsters, which isnt a super large range (its a smaller range than exp)

    combine these and it comes out to be that a good party can kill the monsters that will give them capped exp as fast, or slightly slower than a pl, but the since they will end up waiting on spawns, you will essentially get the same exp. PL is just a lazy way out, or it can be better than a small party or a bad party. it can even be worse sometimes
    (0)

  2. #32
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    48
    I think this issue is going to get resolved in the 1.21 level cap increase and the annihilation of the incredibly unhelpful F2Pers. Say what you want about FFXIV but to a free player this game is gold, it offers a quickly leveled experience with stunning visuals, and if the game does prove successful they can decide to pay in and continue getting value off of a free experience. The only real outrage about stopping PLing only seems to come from players who played 11 and are looking for an MMO they can play for the next 6 years, I think thats who SE needs to focus they're attention on cause those are the players that have valuable opinions on cultivating an immersible MMO experience.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Posts
    119
    I think there is a bigger issue than power leveling. Simply the rate at which one can gain exp is pretty nuts. Being able to pull 200k exp/hr with little effort I think is the bigger issue.
    (0)
    http://xivpads.com/?tragicnate

  4. #34
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KenJammin View Post
    I think this issue is going to get resolved in the 1.21 level cap increase and the annihilation of the incredibly unhelpful F2Pers. Say what you want about FFXIV but to a free player this game is gold, it offers a quickly leveled experience with stunning visuals, and if the game does prove successful they can decide to pay in and continue getting value off of a free experience. The only real outrage about stopping PLing only seems to come from players who played 11 and are looking for an MMO they can play for the next 6 years, I think thats who SE needs to focus they're attention on cause those are the players that have valuable opinions on cultivating an immersible MMO experience.
    The issue with the new SE is that nowt hey don't want to be something new they just trying to give the same old experience. From other games and just wrapping it up on new paper but it still the same-thing inside. Player Request Auto attack we got it people request jump even if a lot of players said no they still adding it just due to the fact that other games have it. It's feel that players who play wow type games are more valuable then ffxi players. I think they should focus of trying to make a MMO with a new type of experience i understand they have to add stuff from other mmo so players can try it out but sometime you can't listen to your player base all the time.

    I hope SE can find a way to make this game great without making it into just the same like the other mmo out in the market.
    (2)
    Last edited by Zenaku; 11-08-2011 at 04:50 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #35
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by KenJammin View Post
    I think this issue is going to get resolved in the 1.21 level cap increase and the annihilation of the incredibly unhelpful F2Pers. Say what you want about FFXIV but to a free player this game is gold, it offers a quickly leveled experience with stunning visuals, and if the game does prove successful they can decide to pay in and continue getting value off of a free experience. The only real outrage about stopping PLing only seems to come from players who played 11 and are looking for an MMO they can play for the next 6 years, I think thats who SE needs to focus they're attention on cause those are the players that have valuable opinions on cultivating an immersible MMO experience.
    uhh i thought he said he didnt plan any level cap increase up until 1.21, and after that it was a possibility, although he wasnt sure
    (0)

  6. #36
    Player
    Sheth's Avatar
    Join Date
    Nov 2011
    Posts
    39
    Character
    Sheth Adama
    World
    Odin
    Main Class
    Arcanist Lv 50
    being in a party in this game is a joke, am talking from a 6 years FFXI experience and talking before the level sync era.
    Jobs are so unbalanced, roles in a party are so mixed between eachother, a mage class should heal and spam stone skin period doesn't matter which mage calss if they do anything else it wouldnt even affect the xp/hr which is the only proof of being experienced/skilled player. A tank should aoe provoke and pull fast period, a DD should aoe their best weaponskill period. What the hell are you guys talking about? With that being said, adding to that we are intellegent enough to do those things in a pt... Where is this learning process you are talking about? Only challenge I've seen is trying to silence a damn mage class monster and if it sticks how long does it last? Do you see the point?

    So untill this unbalanced joke of a party/battle mechanics is fixed, i welcome PL if you are on my server /tell to make a deal.

    Now does PL look that bad?
    (0)

  7. #37
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sheth View Post
    being in a party in this game is a joke, am talking from a 6 years FFXI experience and talking before the level sync era.
    Jobs are so unbalanced, roles in a party are so mixed between eachother, a mage class should heal and spam stone skin period doesn't matter which mage calss if they do anything else it wouldnt even affect the xp/hr which is the only proof of being experienced/skilled player. A tank should aoe provoke and pull fast period, a DD should aoe their best weaponskill period. What the hell are you guys talking about? With that being said, adding to that we are intellegent enough to do those things in a pt... Where is this learning process you are talking about? Only challenge I've seen is trying to silence a damn mage class monster and if it sticks how long does it last? Do you see the point?

    So untill this unbalanced joke of a party/battle mechanics is fixed, i welcome PL if you are on my server /tell to make a deal.

    Now does PL look that bad?
    Yes because people don't have the intellegent to learn how to play something without partying first. There many people i join a party who said they been powerlevel or only solo. Your point is right but not 100% and the overall people don't know jack about the game sure it unbalanced but don't mean you can't learn how to play a class in a party.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Bah... Naoki Yoshida want to finish the leveling process as it's now, it's a past. You just need to lost time leveling w/o fun.

    If they can make a leveling process where you can have fun partying to make alot of "Limit Breaks" to have your class maximized, you can fix the main problem in the all MMO's "An healer only class" always need to have good nukes or you can't solo, all you need is a party...

    You can wait some leveling process like that incoming soon. Farming class currencies? solo class quest? party class quest? you can have a lot of good stuffs to level our jobs on.

    Waste time killing shit is just annoying. if they make the leveling process by quest. they can build a better world, w/o the need of the whole world be acessable to exp on.
    (0)

  9. #39
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I don't really want to repeat my self, so here is a link to a previous post of mine:
    click me if you care about my opinion

    Edit: Added this as a possible solution for you guys.
    click me too if you'd like to read a possible solution
    (1)
    Last edited by Nakiamiie; 11-18-2011 at 10:29 PM. Reason: Added another link
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  10. #40
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    I personally dont like PLing either, but the game creates very strong incentives to do exactly that. Willingly or not. Less people would try to exploit PL if:

    - Classes were more balanced across the board and would be more unique/exclusive in their abilities.
    - Content was created around multiple classes altogether instead of centering around all the abilities of a single class.
    (1)

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