I mean, competition is great. Please don't read into it that I don't want there to be any competition. I love it. I love anything in a game that takes a good, honest effort and rewards you for working toward a goal -- but doubly so if you attain it.

I agree wholeheartedly with seasons for Frontlines and Rival Wings too! But first they need to deal with the botting problem and the balance issues in those respective modes. I didn't imagine this suggestion would encourage bots in Feast, but I suppose if it can be botted, it will be botted.

I guess there are just so many wide open issues with Feast mode that I was trying to think of other ways beyond "bring chat back" to make it better. We've asked for that until we are blue in the face.

My biggest problem with Feast is that it really doesn't encourage cooperative teamwork like a true team mode should. And if one person is less experienced (even more-so if they're a healer), EVERYONE loses points because they don't know what they're doing. It's not entirely their fault though -- the game doesn't really teach them what to do, either.

Imagine a PVE system where you lost experience because someone in your party died in a dungeon. Would that not make you rage?! Of course it would! Punishing everyone for one or two people's actions just breeds animosity and malice. Not losing points because of a loss would help numb that sting a bit. The whole botting thing is an over-arching issues that goes beyond just pvp modes.

I seem to remember someone asked YoshiP in an interview once about the bots -- and rather than punish them entirely -- he said that the team looks at "why people bot" in the first place and sees what they could do to change that.

Not penalizing the group for the actions of a few is a start. Letting us gain experience or rewards based on the effort we put into it is another.